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March 15th, 2002, 02:52 AM
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Corporal
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Aquilaeians - and shield-skipping weapons (Master Belisarious, thx!)
The AI of these guys is wonderful in combat!!
What a neat hedgehog! Reminds me of Royal Marines forming square in the Hornblower and Sharpe stories - though the Aq's do not use a square.
I had no idea that engine killers were shield skipping weapons!
These guys would kill the engines of a ship and, if they did not destroy the ship in that round, they'd engage it again and now .... no shields! I had not placed a supply unit on each one! No engines - no supplies - no shields - no defense!!!
Are any of the other specialty weapons shield skippers like these? (jim off to investigate! ;-) )
Anyway, nicely done Master Belisarius! Nicely done!
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March 15th, 2002, 04:01 AM
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National Security Advisor
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Re: Aquilaeians - and shield-skipping weapons (Master Belisarious, thx!)
Yes. Weapon-damaging and shield-damaging weapons also skip shields.
Oh nooooo....
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March 15th, 2002, 06:41 AM
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Corporal
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Re: Aquilaeians - and shield-skipping weapons (Master Belisarious, thx!)
Yes, and I confirmed it, just to prove it to myself. I did it in the Simulator and then I went to a saved game, built the test ships, then gifted them to the AI and proceeded to beat on them.
This looks like it will make me do a major rethink on how to design ships!
This seems odd, btw, but very interesting.
Every time I think I've got it figured out ...
Wait!
If I had a quantum reactor aboard, would the loss of all engines still bring down shields if I did not have a supply gizmo? That is, the q reactor makes unlimited supply, but I'm not sure it STORES it!
What about if I had a solar panel but lost all engines (and had no supply unit)?
I did not test those.
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March 15th, 2002, 07:06 AM
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Brigadier General
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Re: Aquilaeians - and shield-skipping weapons (Master Belisarious, thx!)
The supplies are still endless.
At least in the original.
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March 15th, 2002, 09:20 AM
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Re: Aquilaeians - and shield-skipping weapons (Master Belisarious, thx!)
Any weapon that targets a specific type of component skips shields, even phased shields.
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March 15th, 2002, 09:34 AM
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National Security Advisor
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Re: Aquilaeians - and shield-skipping weapons (Master Belisarious, thx!)
In umodded SE4, that's correct. However, two damage types- boarding party and security station killers- do NOT skip shields. So if a mod uses those two damage types, they won't skip shields.
Haven't tried only planet killers, not sure if it even works.
Phoenix-D
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