|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
March 24th, 2024, 11:34 AM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
[WIP] Encircling Stalingrad
Hi,
I made a new campaign, about the role of 19th Tank Brigade (part of 26th Tank Corps) in Operation Uranus. You will command the entire tank brigade and use it to bully hapless Romanians and Germans. The maps were all made from satellite data.
Quote:
Encircling Stalingrad
19th Tank Brigade
November 19th to November 23rd
Design by Ts4EVER
In this campaign you will control a complete Soviet Tank Brigade (1942 version) and fight against Romanian and German forces on the frozen plains outside Stalingrad during Operation Uranus.
All maps have been created with the Venhola satellite tool.
The campaign is fairly easy, as you usually have overwhelming forces. However, due to the limited timeframe of the offensive, you will not receive enough repair points to upgrade your force or offset big casualties. The points you receive are there to simulate minor damage being repaired or losses in the infantry being replaced from rear units or freed PoWs.
Some scenarios limit your deployment area by advising you to deploy north or south of a certain line. Always listen to those instructions, otherwise the scenarios will not play out like intended!
|
|
The Following 7 Users Say Thank You to Ts4EVER For This Useful Post:
|
|
April 1st, 2024, 12:30 PM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: [WIP] Encircling Stalingrad
As suggested, I loaded all the scenarios in scenHack and it reported no problematic units.
|
The Following User Says Thank You to Ts4EVER For This Useful Post:
|
|
April 2nd, 2024, 10:57 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: [WIP] Encircling Stalingrad
Just curious...... why the gap ?
Is it to allow movement from one side to the other?
|
April 2nd, 2024, 01:26 PM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: [WIP] Encircling Stalingrad
Yes, from Google Earth it sometimes looks like these are going through pipes in some areas.
|
The Following User Says Thank You to Ts4EVER For This Useful Post:
|
|
April 2nd, 2024, 09:44 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: [WIP] Encircling Stalingrad
There is a problem
First turn, the first actual battle
Turn 2 AFO>SMG Sec Hex 153, 133
The unit shows as a passenger but is 12 hexes from the main objective
If you unload the passenger it teleports back to it correct location.
NOTE I have not had a chance to check the actual scenario yet
Last edited by DRG; April 2nd, 2024 at 09:55 PM..
|
April 3rd, 2024, 12:07 AM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: [WIP] Encircling Stalingrad
Will look into it. My guess is that I maybe pressed "fix" before loading them onto the tank.
|
April 3rd, 2024, 02:39 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: [WIP] Encircling Stalingrad
It may also be the way I deployed them. In this case I just wanted to run a quick test so all I did was press deploy and then press end deploy so they were all along the west map edge
We had this problem a few years back with some scenarios and at the time I was quite familiar with the phenomenon but ATM that has faded from my memory and I need to check some old notes ( if I can find them ),
It is mentioned in the game guide as ghost / doppelganger units and it is why we added code so Passengers now report "CARRIED BY: " so you can find where the ghost / doppelgangers like this belong
|
April 3rd, 2024, 03:22 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: [WIP] Encircling Stalingrad
I just tried this set up again and the AG0 unit is where I show it in the screenshot above in my new deployment as well but I also found AG1 seventeen hexes lower down the map in the next trench.
I have not found any others but I have not checked every hex. They do not show up in the scenario that node was built from but both of them I did find show up consistently inside the Romanian lines as doppelgangers and on their tanks when the campaign is played and they are AUX troops
AF0 is in hex 133,153 AND as a passenger on tank AB0 which is in hex 7,128
AG1 is in Hex 138,170 AND as a passenger on tank AC2 which is in hex 7,125
Because they are AUX they cannot be unloaded in deployment but once the game starts if they are unloaded from the tank that is carrying them the doppelgangers automagically teleport back to where they belong
Reloading the SMG sections back onto their tanks does not teleport doppelgangers back to the Romanian trenches
|
April 3rd, 2024, 03:32 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: [WIP] Encircling Stalingrad
ACK!
A new wrinkle
If all the AUX units that are pre-deployed are unloaded once the game begins those trenches empty of Russian Units and reloading them on their tanks does not send them back
|
April 3rd, 2024, 03:40 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
|
|
Re: [WIP] Encircling Stalingrad
This is the fourth restart of that node of the campaign so this is 100% repeatable at my end
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|