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  #1  
Old September 18th, 2019, 11:34 PM

retiredgysgt retiredgysgt is offline
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Default Artillery settings

I bought SPMBT just curious what the different settings for the off board artillery do. I looked in manual and didn't see it but maybe I looked at wrong thing.
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  #2  
Old September 19th, 2019, 12:39 AM
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Default Re: Artillery settings

See Game Guide -> Preferences Screen link -> scroll down to Player Preferences Box -> Arty Effectiveness.

I never deviate from the default, but others may do.
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Old September 19th, 2019, 01:50 AM

retiredgysgt retiredgysgt is offline
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Default Re: Artillery settings

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  #4  
Old September 21st, 2019, 01:15 AM

retiredgysgt retiredgysgt is offline
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Default Re: Artillery settings

Well I read the settings pretty pointless to get cost off of something you won't be able to use. Plus more artillery actually can after a point help the enemy with victory points.
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Old September 21st, 2019, 12:36 PM
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Default Re: Artillery settings

Quote:
Originally Posted by retiredgysgt View Post
Well I read the settings pretty pointless to get cost off of something you won't be able to use. Plus more artillery actually can after a point help the enemy with victory points.
What exactly did you read? As for giving victory points to the enemy, that's only if you buy a crapload of it (see ****-TON/****load).
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Old September 21st, 2019, 05:54 PM

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Default Re: Artillery settings

Manual says that both the special settings lower cost of artillery but means less chance it will be available to fire.
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  #7  
Old September 22nd, 2019, 03:02 AM
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Default Re: Artillery settings

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Originally Posted by retiredgysgt View Post
Manual says that both the special settings lower cost of artillery but means less chance it will be available to fire.
So there is risk versus reward for taking stuff that is not directly under your command, cheaper but longer call times. It’s up to you some can be useful in a big engagement if you don’t like them don’t buy them.
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  #8  
Old September 21st, 2019, 10:55 PM
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Default Re: Artillery settings

Quote:
Originally Posted by Felix Nephthys View Post
As for giving victory points to the enemy, that's only if you buy a crapload of it (see ****-TON/****load).
Not really.
I run into it all the time with a realistic USMC Bn MEU.
3x 60mm mortar sections (9 mortars)
8x 81mm mortars
6x 120mm mortars
6x 155mm artillery
6x ground attack aircraft
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  #9  
Old September 23rd, 2019, 12:10 AM

retiredgysgt retiredgysgt is offline
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Default Re: Artillery settings

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by Felix Nephthys View Post
As for giving victory points to the enemy, that's only if you buy a crapload of it (see ****-TON/****load).
Not really.
I run into it all the time with a realistic USMC Bn MEU.
3x 60mm mortar sections (9 mortars)
8x 81mm mortars
6x 120mm mortars
6x 155mm artillery
6x ground attack aircraft
Just bought a Battalion of Marines with a Tank company an LAI Company and all the artillery you listed first fight is against the Taliban in Afghanistan, no penalty this fight but yes that has gotten me a penalty before.
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  #10  
Old September 23rd, 2019, 04:04 PM
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Default Re: Artillery settings

Quote:
Originally Posted by retiredgysgt View Post
Just bought a Battalion of Marines with a Tank company an LAI Company and all the artillery you listed first fight is against the Taliban in Afghanistan, no penalty this fight but yes that has gotten me a penalty before.
The full tank and LAI companies made the total non-artillery point cost high enough to not cause artillery overload. Typically a Bn MEU has a platoon of each, and frequently no LAI at all. The more recent formations don't suffer this much due to the the improvements in LVTs and LAVs, thermal sights dramatically increase their unit cost.

Overall I don't have any real "issues" with the current system tho. I just find it slightly amusing.
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Last edited by Suhiir; September 23rd, 2019 at 04:11 PM..
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