.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old December 12th, 2016, 01:39 PM

chris h chris h is offline
Corporal
 
Join Date: Apr 2015
Posts: 178
Thanks: 39
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Reinforcement entry hex

Is there a way to find this info out?
Reply With Quote
  #2  
Old December 12th, 2016, 02:36 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Reinforcement entry hex

If you mean when playing a scenario as a user, then no. Not unless the scenario designer gave you a hint in the briefing. All you get is the expected turn (not the %age the designer assigned).

If you meant when designing a scenario, it's where you have it placed as far as I recall.
Reply With Quote
  #3  
Old December 12th, 2016, 03:10 PM

chris h chris h is offline
Corporal
 
Join Date: Apr 2015
Posts: 178
Thanks: 39
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Re: Reinforcement entry hex

Quote:
Originally Posted by Mobhack View Post
If you mean when playing a scenario as a user, then no. Not unless the scenario designer gave you a hint in the briefing. All you get is the expected turn (not the %age the designer assigned).

If you meant when designing a scenario, it's where you have it placed as far as I recall.
Playing. Pity, I'm playing a huge area scenario in Warsaw which has nearly all Polish units entering as reinforcement with most entering around turn 19. Not knowing were they will/are likely to appear makes it impossible to plan attacks for those already on the map.

Is there any reason why this info is not available?
Reply With Quote
  #4  
Old December 12th, 2016, 04:36 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: Reinforcement entry hex

Quote:
Originally Posted by chris h View Post
Quote:
Originally Posted by Mobhack View Post
If you mean when playing a scenario as a user, then no. Not unless the scenario designer gave you a hint in the briefing. All you get is the expected turn (not the %age the designer assigned).

If you meant when designing a scenario, it's where you have it placed as far as I recall.
Playing. Pity, I'm playing a huge area scenario in Warsaw which has nearly all Polish units entering as reinforcement with most entering around turn 19. Not knowing were they will/are likely to appear makes it impossible to plan attacks for those already on the map.

Is there any reason why this info is not available?
My guess is the designer didn't you WANT to know when and where your reinforcements will arrive to keep you guessing like the real commander of the uprising
Reply With Quote
  #5  
Old December 12th, 2016, 03:29 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Reinforcement entry hex

Lack of room for any such text on the screen.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.