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October 31st, 2016, 09:44 AM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
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WW3: Dutch at the storm
Hello again!
Got more time recently so I made (or I am making) a couple of scenarios. I will hopefully make short series of these, as well as I will try to release new "Showdown: America" and "Oil Crisis Spreads" scenarios (I hope you know what I am referring to :P)
In "World War 3" series I will take a look at possible Russian 2020 invasion of Europe. Europe is currently ill-prepared for any kind of war, what could give Russians an edge if they will keep upgrading as they do. Many of those scenarios will have special victory conditions relying on casualties you take.
And all of them will involve only real life units recreated after as detailed OOBs as I can.
First one to go: only Dutch mechanized brigade versus typical Russian Mech Brigade as of now. Try it. Give them hell. But do not take it yourself, as you cannot take losses exceeding 18000 points ^^
And let me know how it went.
PS: Map is obviously stolen from custom maps available in game.
Last edited by SaS TrooP; November 1st, 2016 at 08:11 AM..
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November 1st, 2016, 01:06 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: WW3: Dutch at the storm
Quote:
Originally Posted by SaS TrooP
Hello again!
Got more time recently so I made (or I am making) a couple of scenarios. I will hopefully make short series of these, as well as I will try to release new "Showdown: America" and "Oil Crisis Spreads" scenarios (I hope you know what I am referring to :P)
In "World War 3" series I will take a look at possible Russian 2020 invasion of Europe. Europe is currently ill-prepared for any kind of war, what could give Russians an edge if they will keep upgrading as they do. Many of those scenarios will have special victory conditions relying on casualties you take.
And all of them will involve only real life units recreated after as detailed OOBs as I can.
First one to go: only Dutch mechanized brigade versus typical Russian Mech Brigade as of now. Try it. Give them hell. But do not take it yourself, as you cannot take losses exceeding 18000 points ^^
And let me know how it went.
PS: Map is obviously stolen from custom maps available in game.
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I could not open the 7z file and I'm not feeling anxious to add another zip/rar clone either. Just give us something easy that windows can open or just a plain Jane zip file.
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November 1st, 2016, 08:11 AM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
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Re: WW3: Dutch at the storm
Updated to .zip package in the first post
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November 1st, 2016, 10:10 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: WW3: Dutch at the storm
Quote:
Originally Posted by SaS TrooP
Updated to .zip package in the first post
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Thanks!
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November 3rd, 2016, 10:57 AM
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Sergeant
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Join Date: Nov 2009
Posts: 247
Thanks: 435
Thanked 275 Times in 103 Posts
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Re: WW3: Dutch at the storm
Quote:
Originally Posted by SaS TrooP
Hello again!
Got more time recently so I made (or I am making) a couple of scenarios. I will hopefully make short series of these, as well as I will try to release new "Showdown: America" and "Oil Crisis Spreads" scenarios (I hope you know what I am referring to :P)
In "World War 3" series I will take a look at possible Russian 2020 invasion of Europe. Europe is currently ill-prepared for any kind of war, what could give Russians an edge if they will keep upgrading as they do. Many of those scenarios will have special victory conditions relying on casualties you take.
And all of them will involve only real life units recreated after as detailed OOBs as I can.
First one to go: only Dutch mechanized brigade versus typical Russian Mech Brigade as of now. Try it. Give them hell. But do not take it yourself, as you cannot take losses exceeding 18000 points ^^
And let me know how it went.
PS: Map is obviously stolen from custom maps available in game.
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This is both inspiring and motivating for us scenario designers to see further interest in scenario building, thanks for both this announcement and your WINSPWW2. Congrats! keep it up!
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November 5th, 2016, 05:53 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: WW3: Dutch at the storm
This is a BIG scenario with two brigades slugging it out. Normally, we'd pit an assaulting brigade against a battalion (try to keep it at 3:1.)
I have spent the last two nights reviewing the Dutch side and have decided to range and filter my ATGMs and scouts along with their vehicles.
It would have been nice to add battalion command structure to the Dutch side, but all is well. And, a spotting run would be nice in the opening turn as well.
I'm thinking to move my scouts forward under cover of trees to setup OPs (with the weapons inactive.) But, only if I can do so within a few turns.
Also, I'm moving a few ATGMs forward as their current location is boxed in by trees within 300m...not enough distance to get off a good shot.
I normally do not play such large scenarios, but I'll give it a go.
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Last edited by shahadi; November 5th, 2016 at 06:06 PM..
Reason: 3:1 assault vs defend force
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November 6th, 2016, 04:36 PM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
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Re: WW3: Dutch at the storm
I know that brigade defending has huge chances against brigade attacking due to non-existent numerological superiority. But as it is mentioned in the scenario, watch your losses. Battle will be over for you if Russia reaches 18k points. We all know you will stop them. But we do not know how far they will make it
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November 7th, 2016, 12:44 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: WW3: Dutch at the storm
Fun scenario with a few surprises thrown in. I managed a MV without exceeding the 18k threshold but it was difficult due to the Russian air and helo units.
Russian AAA was much more effective than mine and I lost a few planes after I forgot to change their direction of attack.
I may try as the Russian side just to see if I can get a 2:1.
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December 28th, 2016, 06:23 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: WW3: Dutch at the storm
Turns 1-5 were quite action packed, with Russians advancing towards the first line of defense composed of recon elements reinforced by Spike ATGMs and Leo-2A7s. The AT elements took out a significant number of Kurganets IFVs as well as a handful of T72B2s, and Pzh-2000s helped with slowing down the advance. Aircraft from both sides also appeared and I managed to shoot down one MiG-29 and 1 Su-25, while the Russians damaged several F-16s and an F-35. My ground casualties were around 6 Spike ATGMs, several APCs, 3 ammo carriers and a Leo-2A7 (killed by a tank launched ATGM that hit it to the turret side).
Turn 6-10. Russian assault intensifies. Kempen is captured and the small recon detachment defending it is more or less eliminated. Spetznaz attack from the flanks and rear, diverting combat elements to contain them. More Leos are knocked out thanks to Russian attack helicopters and flanking tank fire, bringing the total number of tanks lost to 6. Russian lost 2-3 times that number of T72s. Counterbattery fire from Pzh-2000s has neutralized a significant number of artillery and AA. Russian armor and infantry has entered the urban areas of Neuenkirchen and Delmsen and fierce fighting begun.
Turns 11-15. Russians captured the northern part of Delmsen and the eastern part of Neuerkirchen, but the remaining defenders resist fiercely on the remaining parts. The damn helos are a total pain and they claim 2 more Leos. Thankfully I shot down one Mi-28 and drove away 2 more. My Apaches arrive as well. Counterbattery remains effective, though I’m short on cluster munitions now.
Turns 16-20. The Russian offensive finally looks to stall. Only a few artillery units remain operational on the Russian side. Russian infantry assaults Neuerkirchen but, without many vehicles they cannot do much.
Turns 21-30.Not much is done, save from some very unfortunate counter bttery fire from two alive MSTAs with cluster munitions that decimated my Pzh-2000s (7 destroyed).
Turns 31-40. I sent the Apaches for some arty hunting and they are quite successful. Apart from that, little happens. Game ends, but I cross the limit for casualties as you can see from the screen. Lost 9 tanks in total for 38 Russian ones. In general what caused the most casualties to me were the Russian helos and artillery. Tanks and infantry didn’t do much.
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December 29th, 2016, 11:05 AM
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Second Lieutenant
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Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
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Re: WW3: Dutch at the storm
I would thank for that post if only I knew how to do it :P
As of 21k points you lost, it seems that you may have been too reckless with aircraft (but I lost 2 Apaches during test run) and maybe you did not evac significant number of Spikes of Huzaren Recon Company. These are worth heavy money and got quick moving Fenneks to evac them quickly.
You've managed to shot down nice amount of Russian helos though. Their armour is insane.
Check out the second one.
I will be back from holidays in early January and start working on new one. We will be shifting a bit to the east for 2-3 scenarios.
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