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February 15th, 2002, 03:00 PM
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keeping captured planets
Pardon if this is a FAQ but a search didn't yield an answer - is there a rule of thumb about the nmber of troops needed to garrison a conquered planet to keep it from revolting? Does the powerfulness of their weaponry count? Does the difference between your culture and theirs make a difference?
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February 15th, 2002, 03:18 PM
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Re: keeping captured planets
From my experience, it seems to be a ratio of troops to population, not the weapons power of said troops. In fact, some threads discuss using 'police' troops - empty troop 'shells' with just a cockpit - as being quite effective.
Also Urban Pacification Fac's and/or Racial equivalents (Fate Shrine, Temporal Vac, etc.) are almost required to keep unruly populations in line, especially after your empire reaches a certain size (I don't know what size that actually is however...)
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February 15th, 2002, 03:20 PM
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Re: keeping captured planets
In general I leave 5 units of my weakest units behind. I then set the planet to making 5 to 20 more units to both replace my suppy and control the locals. Frequently I capture a planet and the population is Jubilant and I have not been able to determine the paturn there. I capture one planet that I could not get out of revolt. I never figured out why. The only guess I had was the poximity to an enemy planet in the same solar system. I was never able to capture that planet as I went Mega Evil Empire status and was too busy to bother with it.
[ 15 February 2002: Message edited by: Gryphin ]
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February 15th, 2002, 03:33 PM
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Re: keeping captured planets
Derb, I agree with both Gryphin and Rdouglas.
It doesn't matter what the component makeup/tonnage of your units are, simply the number. I get the same happiness increase whether or not I use 'cockpit only' peakekeepers or heavily armed assault units.
Do research applied politics - the urban pacification centre is incredibly effective at keeping the folks back home grinning ear to ear
Gryphin is right though, I have seen sufficient randomness in populations' responses to indicate that there is not a 100 per cent cert pattern
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February 15th, 2002, 04:19 PM
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Re: keeping captured planets
Quite a while ago I remember reading several times on this forum, that someone, after capturing a planet, would move in a large transport, load all but 1 mil of the pop. onto the transport, let it sit there for a turn, and then dump the pop. back onto the planet.
They claimed this immediately quelled any dissatisfaction. I cannot confirm this having never tried it, and if so, it may have been edited out in past patches.
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February 15th, 2002, 05:47 PM
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Re: keeping captured planets
I read that the load/unload trick was coded out.
I remember seeing a AI script entry (personality?) for happiness effect. About 0.3 points per troop. So it takes a lot of troops. It can also take time as there is a maximum change per year (about 20 points) in the script(s).
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