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February 11th, 2015, 11:41 PM
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Private
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Join Date: Jan 2008
Posts: 41
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Thanked 9 Times in 7 Posts
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ATGM accuracy
does anyone else feel that across the board, ATGMs are horribly inaccurate? especially current generation: Javelin, Hellfire, Kornet etc.
example from recent battle:
16 Javelins fired
4 hits
2 kills
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February 12th, 2015, 12:56 AM
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Corporal
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Join Date: Dec 2008
Location: Israel
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Re: ATGM accuracy
Actually if anything I always felt that the more modern ones are horribly accurate. 2 weeks ago 6 Kornets were fired at an IDF unit on the Lebanese border. 2 hit...In combat conditions ATGM crews miss alot more than you would expect.
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The best terrain for tank operations is terrain devoid of anti tank weapons.
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February 12th, 2015, 09:56 PM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
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Re: ATGM accuracy
Quote:
Originally Posted by gingertanker
Actually if anything I always felt that the more modern ones are horribly accurate. 2 weeks ago 6 Kornets were fired at an IDF unit on the Lebanese border. 2 hit...In combat conditions ATGM crews miss alot more than you would expect.
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Did you mean to write "horribly INaccurate" in your first sentence? Otherwise it seems the last sentence contradicts the first. Thanks.
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February 13th, 2015, 12:22 PM
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Re: ATGM accuracy
I think he means that in the game, he finds ATGMs too accurate. He makes the point that IRL they are sometimes not.
While SPMBT takes suppression into account, I feel that an un-suppressed missile unit with decent troop value (above 70) should manage a fairly high hit ratio against a target in the open.
obviously lower unit training, suppression, target movement and cover should reduce that hit-ratio. But in SPMBT i've seen some seemingly 'easy' shots only get about 35% to hit. Just seems a little low for fire-and-forget type missiles.
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February 13th, 2015, 02:22 PM
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Corporal
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Join Date: Dec 2008
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Re: ATGM accuracy
Quote:
Originally Posted by vyrago
I think he means that in the game, he finds ATGMs too accurate. He makes the point that IRL they are sometimes not
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That was exactly my point.
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The best terrain for tank operations is terrain devoid of anti tank weapons.
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February 13th, 2015, 07:43 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: ATGM accuracy
For my part I don't mind the effective accuracy at all, seems to wind up being around 25-50% (not including the more-or-less auto-miss for VIRSS equipped targets).
However it seems that about half (or perhaps a bit more) the time even when an ATGM hits it fails to destroy the target.
This combined with the effective accuracy and low number (i.e. ammo) carried by infantry ATGM units means much of the time inf ATGMs only manage 1 kill per scenario.
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Suhiir - Wargame Junkie
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February 14th, 2015, 01:33 AM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Re: ATGM accuracy
Quote:
Originally Posted by vyrago
does anyone else feel that across the board, ATGMs are horribly inaccurate? especially current generation: Javelin, Hellfire, Kornet etc.
example from recent battle:
16 Javelins fired
4 hits
2 kills
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Honestly, that is not enough information.. what are the sides involved, weather, condition of the ATGM teams and the what were the targets, etc., etc.
Anyway, what I've found is that with very good placement of the ATGM teams, in overwatch if you will, I rely on Opportunity fire to get the kills. Keep their suppression low, filter them, and place them in good FP's on the battlefield. And putting a sniper team in the vicinity of the ATGMs is like putting icing on the cake.
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Last edited by shahadi; February 14th, 2015 at 01:58 AM..
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February 14th, 2015, 06:41 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
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Re: ATGM accuracy
On a slightly different, but related topic: Is it time the game could model more than 2 "shots" of countermeasures? (Is this even possible?)
Many modern systems are effective more than twice or carry reloads.
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February 14th, 2015, 01:57 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Re: ATGM accuracy
Quote:
Originally Posted by scorpio_rocks
On a slightly different, but related topic: Is it time the game could model more than 2 "shots" of countermeasures? (Is this even possible?)
Many modern systems are effective more than twice or carry reloads.
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I'm not sure. Please give an illustration. Are we talking ATGM team reloads, what exactly are the "2 shots of countermeasures?"
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February 14th, 2015, 02:39 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
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Re: ATGM accuracy
I was talking about armoured vehicles' "anti-anti-tank" countermeasures - VIRSS or CIWS in game.
Systems like Arena, Iron Curtain, Zaslon, Trophy, etc.
These systems are becoming more sophisticated, cheaper and lighter almost daily and some carry reloads (ie Trophy) or are good for multiple "shots" (ie Iron Curtain). Currently, in game, protected vehicles can only defend against 1 or 2 attacks.
What I was asking (or trying to) is whether the game needs to model these systems in more detail than they are currently, whether it would be possible to add to the number of "shots" available and whether this is indeed linked to percieved ATGM accuracy.
In Gingertanker's example I would be interested to know how many of the 4 Kornets that "missed" were countered by Trophy / Iron Fist / Windbreaker?
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