.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 9th, 2012, 02:17 PM

Warmonger Warmonger is offline
Corporal
 
Join Date: Mar 2012
Posts: 91
Thanks: 6
Thanked 1 Time in 1 Post
Warmonger is on a distinguished road
Question Artillery Spotting

I'm playing the Germans in scenario 272. No matter which unit I use to call in artillery, even the artillery VB, the screen says that A0 is the spotting unit and the map on the artillery screen shows the observed hexes as being from A0. Why is that?
Reply With Quote
  #2  
Old May 9th, 2012, 04:04 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Artillery Spotting

Quote:
Originally Posted by Warmonger View Post
I'm playing the Germans in scenario 272. No matter which unit I use to call in artillery, even the artillery VB, the screen says that A0 is the spotting unit and the map on the artillery screen shows the observed hexes as being from A0. Why is that?
Lets see - little experiment.

- fire up the game
- choose that scenario & start it
- figure out who is the observer, on the roster
- select unit B0
- Open the bombardment screen
- B0 is shown as the spotter, with correct vision arc.

My guess is that you did not select the spotter before opening the bombardment screen?

Andy
Reply With Quote
  #3  
Old May 9th, 2012, 08:56 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Artillery Spotting

Quote:
Originally Posted by Warmonger View Post
I'm playing the Germans in scenario 272. No matter which unit I use to call in artillery, even the artillery VB, the screen says that A0 is the spotting unit and the map on the artillery screen shows the observed hexes as being from A0. Why is that?
That's a very flat map.
It could be neither the AO or Foo has an LOS in which case the one with the better arty call ability may do it is my guess.
Reply With Quote
  #4  
Old May 9th, 2012, 09:15 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Artillery Spotting

At any case,the A0 is just about as good a the FO in calling in arty (when out of LOS) in scenarios and single battles.

Exception to that "if" the designer made the FO more experinced and/or if the FO has good LOS and not suppressed,then you get the full benefit of a FO class.
Reply With Quote
  #5  
Old May 10th, 2012, 08:00 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: Artillery Spotting

I tried Andys experiment and got the same results.... select B0 then open the bombardment screen and B0 is your spotter.

Don
Reply With Quote
  #6  
Old May 17th, 2012, 06:11 PM

Warmonger Warmonger is offline
Corporal
 
Join Date: Mar 2012
Posts: 91
Thanks: 6
Thanked 1 Time in 1 Post
Warmonger is on a distinguished road
Default Re: Artillery Spotting

It works fine when the scenario is first started and also when it's resumed from a save. My incident happened at the end of a particularly long play session (over 4 hours). I haven't had the time to see if I could get it to repeat.

There were other peculiar things happening as well. The map would pan over to where engineers were working but there would be no status messages. I could see that something was going on because mines would disappear from the map. I suspect that the size of the scenario has something to do with it because I haven't run into these problems in any other scenario.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.