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April 23rd, 2012, 09:16 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
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earth quake...
how do you keep your own commanders from getting killed? or do you?
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April 23rd, 2012, 01:25 PM
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Captain
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Join Date: Sep 2009
Posts: 992
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Thanked 23 Times in 19 Posts
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Re: earth quake...
main gauche
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April 23rd, 2012, 01:37 PM
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Sergeant
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Join Date: Feb 2012
Posts: 270
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Re: earth quake...
If mages:
Any protection spell.
Or protection spell cast in communion.
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April 23rd, 2012, 02:22 PM
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Sergeant
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Join Date: Jan 2010
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Re: earth quake...
Also, since earthquakes are considered non-magical, physical damage being ethereal will prevent the damage 75% of the time and mistform will reduce the damage to 1.
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April 23rd, 2012, 02:52 PM
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Sergeant
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Join Date: Feb 2012
Posts: 270
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Re: earth quake...
Quote:
Originally Posted by shatner
Also, since earthquakes are considered non-magical, physical damage being ethereal will prevent the damage 75% of the time and mistform will reduce the damage to 1.
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Things like Luck and Twist Fate also work, and things like Army of Gold/Lead all simply make earthquake a non-factor.
It's non-magical damage after all (and only 8AP damage at that). Armor does mitigate against it quite well.
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April 23rd, 2012, 02:57 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
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Re: earth quake...
i though ap was armor piercing?
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April 23rd, 2012, 03:03 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
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Re: earth quake...
It is armor piercing, which reduces protection by 1/2, but if your original protection is >= 20 than even when halved you should suffer less-than-lethal damage far more often than not. High armor isn't 100% protection, but it's generally considered "good enough" and is often times easier to attain then something like casting "Fog Warriors" before the quake goes off.
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April 23rd, 2012, 04:39 PM
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Sergeant
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Join Date: Nov 2010
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Re: earth quake...
Army of gold is great protectiuon for everyone who is not the caster of army of gold or the caster of the earth quake. Why? Crits! After the fatigue you get from earth quake or AoG no protection will be protection. You would probably be better of with fat 0 and prot 0 than fat 200 and prot 20.
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April 23rd, 2012, 04:42 PM
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Sergeant
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Join Date: Feb 2012
Posts: 270
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Re: earth quake...
That's why you get a Cyclops to cast it, see?
Or just have a really high level earth mage with earth gems to spare.
Or communions.
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April 23rd, 2012, 05:32 PM
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Sergeant
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Join Date: Nov 2010
Posts: 388
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Re: earth quake...
The cyclops would work. But a communion would spread around the fatigue to many slaves instead of just one master though. And there is no way for a reasonable E caster to soak 300 fatigue so thoroughly that a human caster would not get critted to death. Even a great enchantress with an E9 bless, burning 9 gems, would get 25 fat + encumbrance. Witch is borderline dangerous in neutral dominion.
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