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December 25th, 2011, 05:10 AM
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Private
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Join Date: Dec 2011
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Magic duel for base zero astral
Hello everyone. My firts post in this forum, although I have played Dominions 3 a bit.
And the question is, since Magic duel only counts your base starting astral level, without conisdering magic items or empowerment, and since only units with astral magic can partcipate in it,
If you empower a unit to astral 1, can he be magic dueled?
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December 25th, 2011, 05:11 AM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
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Re: Magic duel for base zero astral
Yes. Empowerment counts as increasing your base level. Good news, amirite?
But it won't boost your bless.
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The Following User Says Thank You to brxbrx For This Useful Post:
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December 25th, 2011, 03:12 PM
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Private
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Join Date: Dec 2011
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Re: Magic duel for base zero astral
Thanks, I did not know this.
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December 25th, 2011, 10:44 PM
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Sergeant
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Re: Magic duel for base zero astral
Quote:
Originally Posted by el cid
Thanks, I did not know this.
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It usually isn't relevant. Empowerment is almost always a bad idea - you might need to use it to grab Wish or similar, and it might be worth it then. Then there is Blood, in which empowerment is significantly more valuable.
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December 27th, 2011, 05:08 PM
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Second Lieutenant
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Join Date: Aug 2010
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Re: Magic duel for base zero astral
Quote:
Originally Posted by Knai
Quote:
Originally Posted by el cid
Thanks, I did not know this.
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It usually isn't relevant. Empowerment is almost always a bad idea - you might need to use it to grab Wish or similar, and it might be worth it then.
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@el cid,
Although the above is true for best tactics/MP, certainly in SP while learning it is fun to do. So go ahead!
Also you might notice, the cheapest Empowerment is always from level 1 to level 2, so that one helps if you have a level 1 guy.
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December 27th, 2011, 05:04 PM
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Second Lieutenant
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Join Date: Aug 2010
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Re: Magic duel for base zero astral
Quote:
Originally Posted by brxbrx
Yes. Empowerment counts as increasing your base level. Good news, amirite?
But it won't boost your bless.
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Hi brxbrxbrx
What's the "But it won't boost your bless"? Empowerment is up 1 level, what else are you saying?
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December 27th, 2011, 10:49 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
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Re: Magic duel for base zero astral
Quote:
Originally Posted by JonBrave
Quote:
Originally Posted by brxbrx
Yes. Empowerment counts as increasing your base level. Good news, amirite?
But it won't boost your bless.
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Hi brxbrxbrx
What's the "But it won't boost your bless"? Empowerment is up 1 level, what else are you saying?
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I mean that if your pretender had N3, and you juice him up to N4, you won't get the 5% regeneration blessing.
Empowerment increases base magic ability, but it's not factored into blessings.
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December 28th, 2011, 01:12 AM
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Private
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Re: Magic duel for base zero astral
I find it necesary to empower from level 1 to level 2 some indi mages. It seems that until you reach level 2 you do not get access to artifacts that actually boost your magic level.
I am currently playinga game with Agartha, and without indi mages plus empower I do not see a way to really get ahead in Astral, Nature or Air.
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December 28th, 2011, 03:07 PM
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Second Lieutenant
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Join Date: Aug 2010
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Re: Magic duel for base zero astral
Quote:
Originally Posted by el cid
I find it necesary to empower from level 1 to level 2 some indi mages. It seems that until you reach level 2 you do not get access to artifacts that actually boost your magic level.
I am currently playinga game with Agartha, and without indi mages plus empower I do not see a way to really get ahead in Astral, Nature or Air.
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You are doing well!
It is correct that the majority (but not all) starter-booster-forgeries require level 2 (that's part of the fun!), so if you only have level 1 mages you'll get stuck. But a usual tactic, don't forget, is to use one mage who has reached level 2 (empowered if necessary) to forge items for other mages who are still on level 1, then those mages in turn can start constructing for others
And you are also right that if you play a given nation you will tend not to have any levels in certain other paths. Either use indies as you say, or next time you could pick a "rainbow" Pretender (wide variety of paths) if you want the other paths. Or manage (relatively) without --- it is intentional that different races will have some paths and not others, it's part of the "flavor"...
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December 26th, 2011, 06:38 PM
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Colonel
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Re: Magic duel for base zero astral
In blood especially as blood 4 is one of the big levels. It gives access to 3 blood boosters iirc. The only other way is rings of wizardry/sorcery (need astral 5+, and very expensive), or nature2/blood3 ( http://dom3.servegame.com/wiki/Armor_of_Twisting_Thorns) which also isn't that common.
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