|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |
|

November 30th, 2011, 11:36 PM
|
 |
Corporal
|
|
Join Date: Nov 2011
Posts: 53
Thanks: 3
Thanked 2 Times in 2 Posts
|
|
Counter-Battery Process?
1)Does the Troop Quality rating of a country affect the counter-battery process?
2)Does SPMBT still use the Hidden Artillery Spotting Ratings of countries? I've noticed a difference between nationalities to the counter-battery process or is it just my mind playing tricks on me.
3)If arty ranges are equal,is their a determining factor?
4)Does the rating of your FO/observer having any affect on the counter battery process?
5)Is it as simple as to who's got the better range ratings?
Is there a way of O/M Arty delivering counter-battery to on map Howitzers/mortar in future upgrades? I know I'm asking a lot, but if you don't ask.
Thanks in advance!!
__________________
Sorry we had to “bench you”…but don’t worry, this is only temporary, you’ll be back in the game before you know it.
 Rick
|

November 30th, 2011, 11:48 PM
|
 |
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,973
Thanks: 473
Thanked 1,916 Times in 1,245 Posts
|
|
Re: Counter-Battery Process?
1) troop experience of the battery is a primary determinant. So if national experience is low, then that nation is poor at CB.
2) The original game had bonuses for "all-American" CB fires. We do not.
3) Gun range must be equal or more to fire CB at the battery.
4) Observers have nothing whatsoever to do with off-map CB fire. It is targeted by the off-map counter battery organisation who are assumed to use the flash and sound ranging systems or whatever.
5) Pretty much range and experience ratings.
6) To fire off-map as on-map counter battery, just plot fires onto the on-map arty (spotted or smoke puffs). Its much easier than in real life to spot on-map arty and mortars.
Andy
|

November 30th, 2011, 11:58 PM
|
 |
Corporal
|
|
Join Date: Nov 2011
Posts: 53
Thanks: 3
Thanked 2 Times in 2 Posts
|
|
Re: Counter-Battery Process?
Thanks Andy for your quick answers!! 
__________________
Sorry we had to “bench you”…but don’t worry, this is only temporary, you’ll be back in the game before you know it.
 Rick
|

December 1st, 2011, 03:14 AM
|
 |
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: Counter-Battery Process?
Quote:
Originally Posted by EOT
Thanks Andy for your quick answers!! 
|
Why have your avatar on twice?
seems rather redundant.
|

December 1st, 2011, 08:21 AM
|
 |
Corporal
|
|
Join Date: Nov 2011
Posts: 53
Thanks: 3
Thanked 2 Times in 2 Posts
|
|
Re: Counter-Battery Process?
Quote:
Originally Posted by gila
Quote:
Originally Posted by EOT
Thanks Andy for your quick answers!! 
|
Why have your avatar on twice?
seems rather redundant.
|
"NFG" Bear with me while I get my bearings squared away!! 
|

December 1st, 2011, 08:43 AM
|
 |
Corporal
|
|
Join Date: Nov 2011
Posts: 53
Thanks: 3
Thanked 2 Times in 2 Posts
|
|
Re: Counter-Battery Process?
King of the battlefield, I love using arty!
When using larger maps it's a must have.
O/M rocket arty I find is the best for counter-battery if your nation has it available. (Range&Effect)
I'm all for creeping barrages and for no cluster munitions treaties 
|

December 1st, 2011, 12:40 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
|
|
Re: Counter-Battery Process?
I have to say, as the current system is, I find myself never using off-board artillery. If one side has any artillery which is longer range than the other, it's game over. (not really, but you know what I mean)
I wish there was some bonus or way of having some chance of CB even when you are out ranged, at least for 10-20 range units. I know, not exactly realistic but IMO it would help.
__________________
That's it, keep dancing on the minefield!
|

December 1st, 2011, 03:27 AM
|
 |
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: Counter-Battery Process?
Quote:
Originally Posted by Wdll
I have to say, as the current system is, I find myself never using off-board artillery. If one side has any artillery which is longer range than the other, it's game over. (not really, but you know what I mean)
I wish there was some bonus or way of having some chance of CB even when you are out ranged, at least for 10-20 range units. I know, not exactly realistic but IMO it would help.
|
I, on the other hand always have a battery of off-board artillery in my core for campaigns that's used strictly for counter-battery.
Any artillery I buy with support points I use for other stuff.
This is because I tend play battalion size battles and the AI thinks one artillery battalion (regiment if assaulting) per maneuver battalion is typical so I NEED counter-battery or the AI will destroy my forces with artillery alone.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|

December 1st, 2011, 10:07 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
|
|
Re: Counter-Battery Process?
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by Wdll
I have to say, as the current system is, I find myself never using off-board artillery. If one side has any artillery which is longer range than the other, it's game over. (not really, but you know what I mean)
I wish there was some bonus or way of having some chance of CB even when you are out ranged, at least for 10-20 range units. I know, not exactly realistic but IMO it would help.
|
I, on the other hand always have a battery of off-board artillery in my core for campaigns that's used strictly for counter-battery.
Any artillery I buy with support points I use for other stuff.
This is because I tend play battalion size battles and the AI thinks one artillery battalion (regiment if assaulting) per maneuver battalion is typical so I NEED counter-battery or the AI will destroy my forces with artillery alone.
|
Perhaps you didn't get what I was saying. It's not how much you buy, it's that if the other side has artillery with greater range (opponent has range 217 you have 207) you are screwed. He/she can use the artillery without fear for the duration of the battle/campaign.
__________________
That's it, keep dancing on the minefield!
|

December 1st, 2011, 10:58 AM
|
 |
Corporal
|
|
Join Date: Nov 2011
Posts: 53
Thanks: 3
Thanked 2 Times in 2 Posts
|
|
Re: Counter-Battery Process?
Yes, I totally agree with you!!
The nation I use doesn't have any O/M rockets
1)Maybe a new Counter-Battery rule/calculation could be that your O/M arty cannot automatically/pass to do a CB mission for at least three turns after they have been assigned a fire/smoke support on map. Maybe it's already in the calculation just not enough of a delay?
2)Can an air strike package target O/M arty? That could be another way of suppressing O/M arty. This could be an assigned mission or happened automatically with a new class of aircraft or with a modified SEAD aircraft.
What do think of these mods to counter-battery? Have these ideas been floated around?
Thanks for replying!!  I would have never of thought of these possible ideas/solutions
Thanks in advance!!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|