Quote:
Originally Posted by EOT
What determines a vehicles size?
1) Weight
2) Length
3) Height
4) Width
5) Class
6) Barrel or weapon size
7) Crew size
8) Something else?
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2) Length
3) Height
4) Width
Quote:
Originally Posted by EOT
Is their any way of getting a set of rules as a guideline for vehicle size?
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Read the MOBHACK Help file
"SIZES OF UNITS
INFANTRY:
Size 0: Snipers, FOOs, Scouts, Inf-AT, Inf-SAM (all 5-men or less), MMG & HMG (see section on machineguns)
Size 1: all others
Note the ATGM teams are specifically made easier to spot in the game code because of the large flash and smoke emitted by these weapons.
ARTILLERY - GUN SIZES
Howitzers (on-board ONLY * )
up to 49mm = 0
50mm to 110mm = 1
111 to 150mm = 2
151mm to 215mm =3
216mm to 250mm = 4
250mm to 299mm = 5
300mm + = 6
* Counter battery fire does not use size as a factor for potential damage to off board artillery units. Any size number these units may have is ignored by the game
Infantry Guns and Anti-Tank Guns
up to 70mm = 0
71 to 120mm = 1
121mm to 180mm = 2
181mm + = 3
AA Guns
up to 40mm = 2
41mm to 90mm = 3
91mm + = 4"
Some very small ATV vehicles are size 1 but 99% are size 2+.
If you go thru the OOBs you can get a pretty good idea what size equates to what vehicle type.
There are of course exceptions, some based on OOB designer interpretation others on "common sense". Example : A medium truck with a canvas cover on the bed has a huge cross section ... but shooting holes in the canvas isn't going to bother the vehicle a bit so it's "size" may (and should) be less then it's height x length x width would indicate.
Quote:
Originally Posted by EOT
This issue is critical to fair game play as size affects spotting and hitting.
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Inconvenient - yes
Annoying - yes
Critical - no (unless the size variations are greater then +/-1)