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Old December 8th, 2001, 01:05 AM

Emperor Zodd Emperor Zodd is offline
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Default GOLD A.I. vs old A.I.

How much better will the new A.I. in the GOLD EDITION be compared to the old A.I. from se4?

Also, will the problems with sats and fighters finally be fixed in the gold edition?
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Old December 8th, 2001, 02:29 AM

Aub Aub is offline
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Default Re: GOLD A.I. vs old A.I.

Yes, sats and fighters. Can we have them in Groups when they are launched form a planet or a carrier?

There is a way to group your fighters the way you want (using fleets), but it's extremely cumbersome. As for sats, there is no way. AS a result, sats over planets are pretty useless - they just may appear on the wrong side...

Is it a difficult code change? Now that with the Gold edition you've sold your soul -- we are paying, and want to get a new game's worth of features in return...

[ 08 December 2001: Message edited by: Aub ]

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Old December 8th, 2001, 06:57 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: GOLD A.I. vs old A.I.

quote:
Originally posted by Emperor Zodd:
How much better will the new A.I. in the GOLD EDITION be compared to the old A.I. from se4?

Also, will the problems with sats and fighters finally be fixed in the gold edition?



As with everything else, it's an incremental improvement, not some 'revolutionary' new thing. Yes, the AI is a bit smarter about some things, and some mistakes have been corrected. But it will still completely forget that it ever had a claim to a system once you wipe out its colonies. And it will still send fleets yoyoing back & forth across it's empire as it's priorities change from one turn to another, resulting in no attacks against any of the several threats it cannot decide amongst.
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Old December 8th, 2001, 08:28 AM
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Default Re: GOLD A.I. vs old A.I.

What is the problem with fighters?
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Old December 8th, 2001, 09:20 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: GOLD A.I. vs old A.I.

Sats should deploy equally around a planet and if we can fly fighters around a sector like a ship can, than so should the A.I.
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Old December 8th, 2001, 12:03 PM
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Default Re: GOLD A.I. vs old A.I.

Satellites have increased range added with their mounts, and weapon platforms, too. Beware of a large weapon platform that can hit you 14 square away.
MM has fixed the kaimkaze, troop and boarding ships not searching for fleets. As we modders now can finally use these ships in attack fleets as special ships, be prepared to meet some new challenges like AI supply ships, AI point defense ships, AI planetary napalm bombers, anything our mad minds can think of.
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