|
|
|
 |

December 8th, 2001, 01:05 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
GOLD A.I. vs old A.I.
How much better will the new A.I. in the GOLD EDITION be compared to the old A.I. from se4?
Also, will the problems with sats and fighters finally be fixed in the gold edition?
|

December 8th, 2001, 02:29 AM
|
Corporal
|
|
Join Date: Jan 2001
Posts: 83
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: GOLD A.I. vs old A.I.
Yes, sats and fighters. Can we have them in Groups when they are launched form a planet or a carrier?
There is a way to group your fighters the way you want (using fleets), but it's extremely cumbersome. As for sats, there is no way. AS a result, sats over planets are pretty useless - they just may appear on the wrong side...
Is it a difficult code change? Now that with the Gold edition you've sold your soul -- we are paying, and want to get a new game's worth of features in return...
[ 08 December 2001: Message edited by: Aub ]
|

December 8th, 2001, 06:57 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: GOLD A.I. vs old A.I.
quote: Originally posted by Emperor Zodd:
How much better will the new A.I. in the GOLD EDITION be compared to the old A.I. from se4?
Also, will the problems with sats and fighters finally be fixed in the gold edition?
As with everything else, it's an incremental improvement, not some 'revolutionary' new thing. Yes, the AI is a bit smarter about some things, and some mistakes have been corrected. But it will still completely forget that it ever had a claim to a system once you wipe out its colonies. And it will still send fleets yoyoing back & forth across it's empire as it's priorities change from one turn to another, resulting in no attacks against any of the several threats it cannot decide amongst.
|

December 8th, 2001, 08:28 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: GOLD A.I. vs old A.I.
What is the problem with fighters?
|

December 8th, 2001, 09:20 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: GOLD A.I. vs old A.I.
Sats should deploy equally around a planet and if we can fly fighters around a sector like a ship can, than so should the A.I.
|

December 8th, 2001, 12:03 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: GOLD A.I. vs old A.I.
Satellites have increased range added with their mounts, and weapon platforms, too. Beware of a large weapon platform that can hit you 14 square away.
MM has fixed the kaimkaze, troop and boarding ships not searching for fleets. As we modders now can finally use these ships in attack fleets as special ships, be prepared to meet some new challenges like AI supply ships, AI point defense ships, AI planetary napalm bombers, anything our mad minds can think of. 
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|