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December 6th, 2001, 08:57 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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SE IV Gold: Starting tech levels? Yes or No?
I'm sure there are lots of people who would like to see starting tech levels (like those in SE III) added to the new Version...does this seem like something that can be easily done by Aaron and if so...should we use our "community muscle" to see it included in the upcoming Gold release?
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December 6th, 2001, 09:58 PM
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Sergeant
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Re: SE IV Gold: Starting tech levels? Yes or No?
Hmmmm...that would be pretty cool, but it seems like there would be a LOT of reworking to get the files to do that. As in, for EACH race.
My request is for a 'Save' (and Load) option for the Game Setup. Basically, just remember all the settings and even races that were added, if possible. I.E., if there are certain races I always like to include or settings I like to play in, it can just be loaded and tweaked.
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December 6th, 2001, 10:22 PM
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National Security Advisor
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Re: SE IV Gold: Starting tech levels? Yes or No?
Maybe. But I wouldn't want to see it done SE3 style.
Why? Well, SE3 setup, each tech level was one point. No matter if it cost 5000 research points once in-game or 10000000000000, pre-game it was the same. IMO, that was a bad idea.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 6th, 2001, 10:37 PM
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Captain
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Re: SE IV Gold: Starting tech levels? Yes or No?
A scenario editor (savegame file editor) would accomplish exactly what you're asking for (with a little bit of work), plus a whole lot more. Let's ask for that!
[edit: And you wouldn't be hard-coded into one person's idea of how starting tech levels should work.]
[ 06 December 2001: Message edited by: dmm ]
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Give me a scenario editor, or give me death! Pretty please???
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December 6th, 2001, 11:32 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE IV Gold: Starting tech levels? Yes or No?
I think there's a little bit of misunderstanding.
You wouldn't have to edit the files.
You can keep the current SEIV racial trait system etc., and just have the starting tech levels as a free option to give particular technologies to a race at the start of a game...it would be quite useful for roleplaying and making scenarios...and you could even make really challenging games against the AI for yourself.
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December 6th, 2001, 11:35 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: SE IV Gold: Starting tech levels? Yes or No?
A scenario editor would be nice but would take some time for Aaron to program. However, using starting tech levels it would be fairly easy to create decent scenarios - and if the map editor was slightly changed so you could assign multiple planets to a player that would almost be as good as a scenario editor...
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