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February 22nd, 2011, 04:25 PM
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Sergeant
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Join Date: Jan 2011
Posts: 253
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Question about EA Tir Na N'og
I'm a total newb, just in my first two games at the moment.
Looking through the possible nations, my interest was struck by Tir Na N'og but it appears they basically get zero playing time as a nation in MP. Are they that bad? Is it essentially suicide to play them in an MP game? Any redeeming features?
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February 22nd, 2011, 04:55 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
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Re: Question about EA Tir Na N'og
lots of glamour
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February 22nd, 2011, 05:06 PM
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Sergeant
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Join Date: Jan 2011
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Re: Question about EA Tir Na N'og
Yep. Seems like they may play similarly to a Vanheim or Hellheim. But in the strat index there's a ton on both of these and absolutely nothing on Tir Na N'og.
Seems a major complaint may be lack of any death/astral. Does the addition of the endgame diversity mod compensate for the lack of death and no tartarians?
Also it seems they also don't get much love in the CBM? if they are underpowered why no cost reductions, stat increases etc.
Seems like kinda a cool nation: British mists of avalon, forgotten Sidhe realms, etc. But no one seems to pay any attention to them.
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February 22nd, 2011, 05:15 PM
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Second Lieutenant
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Join Date: Apr 2008
Posts: 533
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Re: Question about EA Tir Na N'og
I'm always interested in them, but ignoring magic paths (you can do a lot with their paths even if they lack astral/death, especially in the CBM), they have two big weaknesses:
Fir bolgs have great stats, but their protection is awful.
Everything else costs a LOT of gold, but at the same time their units beg for a good bless on their thugs.
At least, this is what is going through my head every time I try to make a pretender and overall strategy for them.
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February 22nd, 2011, 11:05 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
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Re: Question about EA Tir Na N'og
Quote:
Originally Posted by iRFNA
I'm always interested in them, but ignoring magic paths (you can do a lot with their paths even if they lack astral/death, especially in the CBM), they have two big weaknesses:
Fir bolgs have great stats, but their protection is awful.
Everything else costs a LOT of gold, but at the same time their units beg for a good bless on their thugs.
At least, this is what is going through my head every time I try to make a pretender and overall strategy for them.
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then again, lots of nature mages to fix that low protection
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February 22nd, 2011, 05:20 PM
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Corporal
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Join Date: Jan 2011
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Re: Question about EA Tir Na N'og
I'm right now playing as them for my first MP game, so what advice I can offer is limited, but I have noticed a couple things. Unfortunately, as per this being my first MP game, I'm paranoid about giving away any possible strategies. One thing that I can share, though: The recruit-anywhere mages have a 1/4 chance of making nice sitesearchers (1A1W1E1N)
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February 22nd, 2011, 05:25 PM
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Sergeant
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Join Date: May 2010
Posts: 317
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Re: Question about EA Tir Na N'og
there is a pretty good guide by Baalz to Eriu, which is basically the same as TNN. check it out. it can give you some good ideas. basically, the Sidhe Lords are the cornerstone to your nation
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February 22nd, 2011, 05:28 PM
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Second Lieutenant
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Join Date: Apr 2008
Posts: 533
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Re: Question about EA Tir Na N'og
Eriu plays quite a bit different than TNN, but not when it comes to the sidhe lord thugs.
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February 22nd, 2011, 05:38 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
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Re: Question about EA Tir Na N'og
Baalz wrote this Eiru guide, much of it translates well to Tir na N'og.
Basically a nation with good teleporting stealthy raiders, but weak endgame.
I actually think the latest CBM did something for them, plus tartarians are heavily nerfed in the latest patch (made non-GoRable). EDM gives you shishis at least, but you'll need to think about both bless and endgame usability when designing your pretender.
__________________
Voice of ***** and her spicy crew!
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February 22nd, 2011, 08:40 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Question about EA Tir Na N'og
Yeah, I don't think TNN are a bad nation at all. I played them in an MP game once and did okay, despite playing fairly horribly. It may just be chance that they have no guides. Also they were added in a patch quite some time after release so they haven't existed quite as long as some nations.
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