.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 30th, 2010, 06:48 AM

militarist militarist is offline
Second Lieutenant
 
Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
militarist is on a distinguished road
Default call the winds

If I cast call the winds.. or send a horror.. does it have a sense to send them to one province ? Will they fight all together or each army independently?
Reply With Quote
  #2  
Old March 30th, 2010, 07:19 AM
WingedDog's Avatar

WingedDog WingedDog is offline
First Lieutenant
 
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
WingedDog is on a distinguished road
Default Re: call the winds

Hawks from call of the wind are consider to be your troops, horror - special monster. There will be 2 battles in that province, order, I beleive, depends on casters ID.
But I think your plan was to kill PD with horror and then claim empty province with hawks. Usual tactic is to give oder to scout from adjoining province to MOVE into the province same turn you send horror to it.
Note: don't order scout who's in the province to Atack current province, as he may (and often does) attack it before horror.
Reply With Quote
  #3  
Old March 30th, 2010, 07:55 AM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: call the winds

Actually, the special monsters attack always happens before the one from rituals with units you permanently control - this includes teleport spells.

In effect, all spells like Send Horror (other example. Ghost Riders) will go together in one initial battle with Call of the Winds/Horde From Hell/Teleport spells happening immediately after but before regular troop movement.

If the special monsters win the province becomes independent, empty and of all troops. If you also ordered another army to enter (or teleported/farsummoned one) it will instantly be taken as would any other defenseless province.
Reply With Quote
  #4  
Old March 30th, 2010, 10:58 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: call the winds

Quote:
Originally Posted by Redeyes View Post
Actually, the special monsters attack always happens before the one from rituals with units you permanently control - this includes teleport spells.

In effect, all spells like Send Horror (other example. Ghost Riders) will go together in one initial battle with Call of the Winds/Horde From Hell/Teleport spells happening immediately after but before regular troop movement.

If the special monsters win the province becomes independent, empty and of all troops. If you also ordered another army to enter (or teleported/farsummoned one) it will instantly be taken as would any other defenseless province.
Not true. Game just concluding we had call of the winds and horrors in the same combat against the defender.
Reply With Quote
  #5  
Old March 30th, 2010, 03:33 PM
WingedDog's Avatar

WingedDog WingedDog is offline
First Lieutenant
 
Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
WingedDog is on a distinguished road
Default Re: call the winds

militarist
1) Read this:
Quote:
Originally Posted by WingedDog View Post
Usual tactic is to give oder to scout from adjoining province to MOVE into the province same turn you send horror to it.
Word usual means it is widely used. Widely used means it work.
Mechanic is following: horror attacks province, horror kills the PD, horror claims province for independents, horror dies, independents build no PD, scout enters empty independent province, scout claims province for your nation.

2) If 2 calls are cast by one nation at the same province - they both attack province at the same time at magic battle stage, since they represent the same nation.
If you move your troops to one enemy province from different friendly provinces do they fight together at the same time or there are several separate battles?

Quote:
Originally Posted by thejeff View Post
If the birds, horrors, riders and Neifel troops were all in the battle at once, then that explanation doesn't hold.
He said there was only one battle in province, he didn't say hawks attacked along with special monsters, and I'm pretty sure they didn't.
Reply With Quote
The Following User Says Thank You to WingedDog For This Useful Post:
  #6  
Old March 30th, 2010, 05:19 PM
Mysterio's Avatar

Mysterio Mysterio is offline
Corporal
 
Join Date: Aug 2009
Location: Wesley Chapel, FL
Posts: 81
Thanks: 56
Thanked 0 Times in 0 Posts
Mysterio is on a distinguished road
Default Re: call the winds

Quote:
Originally Posted by WingedDog View Post
Mechanic is following: horror attacks province, horror kills the PD, horror claims province for independents, horror dies, independents build no PD, scout enters empty independent province, scout claims province for your nation.
Is the bold portion true only for the turn in which the PD is destroyed, or for all turns following the PD's destruction while the province remains independant?
Reply With Quote
  #7  
Old March 30th, 2010, 05:21 PM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: call the winds

Quote:
Originally Posted by Mysterio View Post
Is the bold portion true only for the turn in which the PD is destroyed, or for all turns following the PD's destruction while the province remains independant?
Unless it gets an event where an independet army shows up (like a barbarian attack, or something nastier).


My original post is still accurate in every way and answers all the questions asked unless teams using farsummoning rituals at a single province messes things up - but It hasn't in my games.
Reply With Quote
The Following User Says Thank You to Redeyes For This Useful Post:
  #8  
Old March 30th, 2010, 05:47 PM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: call the winds

Quote:
Originally Posted by Redeyes View Post
My original post is still accurate in every way and answers all the questions asked unless teams using farsummoning rituals at a single province messes things up - but It hasn't in my games.
Except this part which is false:

Quote:
Originally Posted by Redeyes View Post
Actually, the special monsters attack always happens before the one from rituals with units you permanently control - this includes teleport spells.
It is randomly decided (by unit id) which happens first - the special monsters attack or the regular remote summon/ teleport attack.
Reply With Quote
  #9  
Old March 30th, 2010, 05:27 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: call the winds

It's also what happens when somebody gets dominion killed. All of their troops and PD vanishes. Still have to break down castle walls, but there's nobody inside.
Reply With Quote
  #10  
Old March 30th, 2010, 09:33 PM
Mysterio's Avatar

Mysterio Mysterio is offline
Corporal
 
Join Date: Aug 2009
Location: Wesley Chapel, FL
Posts: 81
Thanks: 56
Thanked 0 Times in 0 Posts
Mysterio is on a distinguished road
Default Re: call the winds

Quote:
Originally Posted by Graeme Dice View Post
It's also what happens when somebody gets dominion killed.
What is meant by "gets dominion killed?"
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.