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February 24th, 2010, 06:19 PM
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Private
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List with all the events
Hi, I'm new here. I just started my first MP game. I'm very, very noob.
So maybe it's an stupid questions: is there any "List of all the unexpected events and their effects"?
Thanks in advance.
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February 24th, 2010, 07:03 PM
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Sergeant
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Location: New York City
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Re: List with all the events
hmmm that's a good question. If there is a list i would like to see it
Off the top of my head i've noticed events that
- give you money/and or gems
- burn down your lab or temple
- raise income and/or p.d. in a province
- attack a province with a indy force
- give you a national hero or indy commander
There are things reported as events that are actually caused by enemy spells such as wolven winter, volcanic eruptions, tidal waves, leprosy, etc... I'm not sure if any of those happen randomly.
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February 24th, 2010, 07:29 PM
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Re: List with all the events
My question comes because in my MP game I had a "brigands event" (30 unrest). The next turn I'll have a indy invasion, right?.
Is there any conection betewen the unrest in my province and the indie strength?
It would be great to know how all the events work, wouldn't it be?
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February 24th, 2010, 07:46 PM
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Sergeant
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Re: List with all the events
Yeah i think if you have high unrest you are more likely to get attacked by indies. It's basically a peasant revolt or something.
But i don't know that much about it. I am curious what the base percentage is and how common various events are.
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February 24th, 2010, 08:00 PM
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General
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Re: List with all the events
This event list is for dom2 but it pretty much applies to dom3:
http://www.freewebs.com/dominions2/events.html
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February 24th, 2010, 08:34 PM
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Re: List with all the events
The brigands event is just that. It generates unrest that turn. Nothing further.
There's a different one about a bandit leader. He stays around until your patrols find him.
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February 24th, 2010, 09:03 PM
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General
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Re: List with all the events
Quote:
Originally Posted by thejeff
The brigands event is just that. It generates unrest that turn. Nothing further.
There's a different one about a bandit leader. He stays around until your patrols find him.
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You can also Mind Hunt the bandit leader (and the monster boars). Unrest around 400 makes it difficult for your patrollers to find stealth units.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 25th, 2010, 12:16 PM
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Shrapnel Fanatic
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Re: List with all the events
Here is a list with all of the events in the latest version. Ver 3.23b
Altho it might have to be updated when the new patch comes out.
Look for the events.txt here
http://www.dom3minions.com/docs/
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February 25th, 2010, 12:48 PM
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Private
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Re: List with all the events
Yeah, I was wrong it's a normal brigands event, 30 unrest only.
Great. Thanks a lot for your help!
Nice page Gandalf Parker.
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March 5th, 2010, 11:01 AM
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Corporal
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Re: List with all the events
Quote:
Originally Posted by Gandalf Parker
Here is a list with all of the events in the latest version. Ver 3.23b
Altho it might have to be updated when the new patch comes out.
Look for the events.txt here
http://www.dom3minions.com/docs/
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How do you know which of those are random and which are the result of a spell or mischief on the part of another nation?
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