.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 23rd, 2009, 04:29 PM

Benjamin Benjamin is offline
Private
 
Join Date: Feb 2009
Posts: 47
Thanks: 2
Thanked 0 Times in 0 Posts
Benjamin is an unknown quantity at this point
Default Test battles?

When I see vets say that they ran test battles - like some type of kitted banelord vs pd or some specific enemy army, how are they doing that? That's not shift-u is it?
Reply With Quote
  #2  
Old October 23rd, 2009, 05:06 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Test battles?

For something quick and dirty, yeah you can use Shift-U. Otherwise, they just set up a game with the same settings as they want to test. Often with the Debug mod so its not neccessary to research or stockpile significant gems. Setting it up with 2 human players is best so you can completely control whats going on. Save off the game directory just before you do the turn and you can test the same battle over and over.
Reply With Quote
  #3  
Old October 23rd, 2009, 05:52 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Test battles?

I have a BattleSim map that helps.
Its a very tiny 10 province map providing the variety of terrains. Editing the ascii text file of BattleSim_v3.map makes it easy to set two nations next to each other with specific armies so that you can test tactics or how the game does things. And then you can either quickly easily start another game with the same settings to see if the results are the same, or edit the .map file to some small change to see if that makes a difference.


http://www.dom3minions.com/utilities.htm
Reply With Quote
  #4  
Old October 23rd, 2009, 07:06 PM

Benjamin Benjamin is offline
Private
 
Join Date: Feb 2009
Posts: 47
Thanks: 2
Thanked 0 Times in 0 Posts
Benjamin is an unknown quantity at this point
Default Re: Test battles?

Ok so it's debug mod + that Battlesim map make it pretty straight forward. Still pretty clunky, but I'll keep it in mind for crucial battles.

Thanks for the help.
Reply With Quote
  #5  
Old October 23rd, 2009, 11:20 PM

Benjamin Benjamin is offline
Private
 
Join Date: Feb 2009
Posts: 47
Thanks: 2
Thanked 0 Times in 0 Posts
Benjamin is an unknown quantity at this point
Default Re: Test battles?

I've thought of something clever (I think). Instead of saving the directory and recomputing the turn over and over, shift-u in a dragonfly way out of the way where no one cares about it and that seems to reset the seed with being disruptive.

Bon? Better choices over dragonfly? I don't think anything will qualify as a magic commander for it, because it belongs to a third party and shift-u units will not be commanders.
Reply With Quote
  #6  
Old October 24th, 2009, 12:24 AM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Test battles?

Shift+k instakills the targeted unit, so you can remove the added unit just after introducing it. No chance of it interfering with the combat and it still resets the seed.

Anyway, that's the way I usually do it when tinkering.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.