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September 25th, 2009, 07:22 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Agartha summons
I'm unable to focus too long on something, so i'm taking a break from my herd, but i have to do something in the mean so i thought to expand Agartha summoning possibilities, but need ideas.
I was thinking on something on this line:
-Something flying (a bat or you have better ideas?)
-Nation only version of monster fish(eel-like)
-Some kind of spider
-A worm/snake
-The thing locked by the seal
Have idea? post
have pic? post
Tonight or tomorrow morning i shoul have finished the first image.
Edit mod info
V 0.2
-3 new weapon.
-3 new armor.
- recolored spider.
- killer moss.
- the pretty well done snakefish.
V 0.3
-manawyrm
-fixed constructiom items.
V 0.4
-new assasination spell
-corrected manawyrm enc, now is 300.
V 0.5
-pantzerkrab and Cilosyb finished
-wrong manawyrm sprite, i'll fix it later
-need playtest
V 1.0
-added a farsummon for the mushroom(N3/A1;conjuration 6; 15 gem; 3+ independent summon)
- 8 new spells; all require H4 X3; 0 research
F)Seal o' magma: stronger version of strange light[anti demon spell]
A)Seal o' haze: bigger, cheaper version of sulphur haze[damage+poison cloud]
W)Seal o' lakes: a gemless version of acid storm [anti-armor spell]
E)Seal o' land: a cheaper version of acashic record [full lvl9 magic search in province]
S)Seal o' crystals: a cheaper version of raging hearts [harassing ritual spell]
D)Seal o' rest: a stronger version of wither bones [anti-undead spell]
N)Seal o' wild: a cheaper version of animal horde [multi-animal summon]
B)Seal o' dark blood: summon an endless(...20 tbh) pack of bats [battle summon]
Last edited by Swan; November 25th, 2009 at 06:00 PM..
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September 25th, 2009, 08:36 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Agartha summons
The thing! That's what I wanna see.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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September 25th, 2009, 12:41 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
eh eh, we all want to see it.
Take a tip on it: 4 shape
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September 25th, 2009, 12:43 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
double post
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September 25th, 2009, 12:55 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Agartha summons
In my balance mod,
One of the my ideas of agartha is a race that body swaps. They already have the construct theme - this seems like a logical extension to this.
So, in my mod they have
a). The ability to change bodies to a gem finding ethereal worm
b). The ability to change to a Divine Oracle
c). The ability to change put on three variety of war skins.
I have sent a message to KO asking what the three gods behind the seal were like (got no reply).
Bats are in process as well, which are basically size 1, do a stun attack, and have dark vision.
Also, I have created a two headed hero, and a multihero 'Seekers of the Flame' type organization.
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September 25th, 2009, 01:01 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Agartha summons
Long, long ago, a powerful Agarthan oracle had a vision regarding the caverns of the Agarthan homeland. In the vision, the caverns were entirely overrun by hideous creatures with horribly smooth yet oddly dry skin bristling with odd tufts of hair, *two* eyes, stunted growth, and a total inability to breathe in the sacred birthing pools. When a small tribe of these creatures wandered into the mouth of their capitol's cavern one day, this oracle caused the entire tribe to be sealed away behind a mystic door, and all memory of the creatures, save for the overwhelming sense of dread at what lay behind the door, to be erased from the minds of the Agarthans. The effort to permanently seal the mystic door was immense, and required the sacrifice of countless gallons of ritually spilled Agarthan blood; even then, the mystic rituals continued to suck the vitality of those who remained, even unto the current day...
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September 25th, 2009, 01:17 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
ok, upped the sprite for the ancient moss, have yet to decide what will the behind-the-door-thing be, ma it will be dark and multi shaped. and overpowered.
#name "Ancient Moss"
#descr "The living moss is an ancient plant that infested the caves where agarthians were born. It can be awakened by the oracles to unleash death and fury on the enemy"
Its stats:
#hp 30 #gcost 0
#rcost 0 #size 4
#maxage 100 #prot 25
#startage 1 #mor 30
#fireres -100 #mr 10
#fear 1 #enc 0
#weapon 413 #str 10
#weapon 253 #att 12
#weapon 71 #ap 5
#prec 9 #def 0
#mapmove 1 #blind
#end
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September 25th, 2009, 03:00 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Agartha summons
Cool sprite!
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September 25th, 2009, 04:41 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
well thanks, but 75% of your cool have to go to Honeybadger
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September 26th, 2009, 04:07 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Agartha summons
ok, i finished the Agarthan cave spider, it will be just a giant spider with new color, i uploaded my "model" too.
You like as it is or do you think a couple of tentacles should be putted on it?
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