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May 1st, 2009, 07:55 AM
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Major General
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Join Date: Feb 2005
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Spell List for 323b
Here's the list of spells updated to 323b. "Raw Data" is the most informative tab, as I never did finish the VLOOKUP stuff.
Most of those new spells are Jomonese thingies for the monk of the five fold path (a prophet/shugenja could use them as well.)
Slight revision - the initial SPELLS table with the vlookup stuff is no longer completely useless. It looks up monster #s for you (thanks for Edi's database), and it has paths, research levels and gems.
Eventually it'll provide full dumps in human-readable format.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Last edited by DrPraetorious; May 1st, 2009 at 07:46 PM..
Reason: New Version
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May 1st, 2009, 07:46 PM
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Major General
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Join Date: Feb 2005
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Re: Spell List for 323b
(I made a slight revision, so I bump myself. Bump.)
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 2nd, 2009, 05:40 AM
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General
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Re: Spell List for 323b
Regarding the text file, I don't know if that one is current:
- effect 10089 - summon uniques: Summons Grigori for damage 14
- effect 101 - Age / effect 10101 - Rejuvenate: they're the same "spell", just that 10000+X makes X a ritual
- effect 105 - Disbelieve: This is what the Broken Mirror is using on the battlefield to cancel illusions
- effect 106 - "Cleansing Chime": This is what the bell of cleansing is using on the battlefield to banish demons
- effect 108 - Banishment, Damage is -13 for Cocytos, -12 for Inferno: Those are their province ID numbers. It's not much different than a teleport, just with an explicitly specified target province.
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May 10th, 2009, 04:34 AM
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Corporal
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Re: Spell List for 323b
There are something odd in the "effect" column of spell sheet. For example, effect of welcome sign is listed as "magic duel"
I think it simply checks "effect #" sheet for the effect number. If the number is not included in "effect #". it will use the nearest number availiable instead of the correct one. Perhaps we can conclude more effects from the raw data to complete the list.
28: enslave mind(674)/control(384)/Control the Dead(671)/Master Enslave(691) etc
29: charm(685)/welcome sign(862)
111: internal alchemy(809)
112: Kill Caster(91)
196: desiccation(631)/Curse of the Desert(658)
216: Blood Vengeance(744)
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May 10th, 2009, 09:28 AM
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Major General
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Re: Spell List for 323b
Oh, oops.
That was a typo on my part, I just forgot to finish the list of effect #s on the other page. Yeah, welcome sign is a charm and not a magic duel .
There's some other stuff I need to fix.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 9th, 2009, 02:11 PM
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Sergeant
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Re: Spell List for 323b
so could you theoretically use the banishment effect to banish people elsewhere?
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May 10th, 2009, 10:42 AM
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Major General
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Re: Spell List for 323b
Quote:
Originally Posted by Poopsi
so could you theoretically use the banishment effect to banish people elsewhere?
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Test it! Would be awesome if it works like you say, but I don't have the time to test it myself this weekend.
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