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  #1  
Old April 11th, 2009, 05:51 AM
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Marcello Marcello is offline
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Default WW2 German Mod

Currently I am making a WW2 German mod.
Taking advantage of the fact that the West German OOB is almost completely empty between May 1949 and October 1954 and there are plenty of WW2 german icons available in SPMBT I plan to make a mod making WW2 german units available in that timeframe.
It will contain all the AFVs for which there are icons available
such as Panther, Jagdpanther, Panzer IIIs and IVs, Jagdpanzer IV, Stug III and IV, Hetzer, Nashorn etc. (essentially nearly all mid-late war armor, except Tiger and some exotic variants) and a basic complement of Wermacht infantry and artillery units, as well as some Luftwaffe stuff if possible.
Just to let you know.
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  #2  
Old April 11th, 2009, 08:17 AM
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Default Re: WW2 German Mod

Excellent idea. Good for those what if scenario's going out past 1946.
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  #3  
Old April 14th, 2009, 08:44 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: WW2 German Mod

it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
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Old April 14th, 2009, 11:06 PM
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Default Re: WW2 German Mod

Quote:
Originally Posted by iCaMpWiThAWP View Post
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
If the war had continued, then Berlin would have had delivery of one bucket of instant sunshine. The dose would have been repeated as required till someone gave up. Japan got two and caved.

All the gee-whiz Nazi waste-of-time Wunder-Waffen projects would have been of no consequence put beside that small fact. (Even if that bunch of idiots could have managed to actually produce some of them in the first place.)

Andy
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Old April 15th, 2009, 02:52 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: WW2 German Mod

Quote:
Originally Posted by iCaMpWiThAWP View Post
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
It'd be nice to see say Super Pershing... Nuclear-armed B-36 is out of the scope of the game I'm afraid
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Old April 15th, 2009, 09:14 AM
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Default Re: WW2 German Mod

Quote:
Originally Posted by Marek_Tucan View Post
Quote:
Originally Posted by iCaMpWiThAWP View Post
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
It'd be nice to see say Super Pershing... Nuclear-armed B-36 is out of the scope of the game I'm afraid
No it is not. Just pull the plug on the PC when it appears over the battlefield...

Andy
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Old April 15th, 2009, 09:21 AM

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Default Re: WW2 German Mod

Read one story one time, when they decided to use the Me 262 as afigther, and not as a figtherbomber. Some early sucsess, and then they were grounded for lack of fuel, and their runways got bombed at nigth.

The war was prolonged so the story ended with "Dawn came early to Berlin that day".
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Old April 15th, 2009, 01:20 PM
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Default Re: WW2 German Mod

Quote:
Originally Posted by iCaMpWiThAWP View Post
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
No. I am just doing what I described: all the mid/late (and some early) war german AFVs for which the icons are already available, plus a basic complement of Heer infantry and artillery units for support (and some planes as well).
I might include a Panther F or II using an existing icon but that would be it as far as experimental units. Also several of the late war units will get a substantial load of APCRs but with the same stats of the WW2 rounds (Pzgr 40/43 etc.) to give them a needed boost against 50's AFVs.
All units will be available between May 1949 and October 1955. Before May 1949 the german OOB isn't available and after October 1955 the Bundeswehr units and formations come online, so it would be a bit messy to go beyond that date.

Clearly the WW2 game is better suited for "longer WW2" scenarios, but you do not have the modern toys to play as Abrams vs Jagdapanthers in that.
Plus it is not very time/effort intensive for me to make (the
WW2 games are readily available as references for stats formations etc.) is fun and there is some demand for it.

Note that I cannot make picklists at this time, so you will have to pick the forces for the AI.
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Old April 15th, 2009, 02:15 PM
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Default Re: WW2 German Mod

Quote:
Originally Posted by Marcello View Post
Quote:
Originally Posted by iCaMpWiThAWP View Post
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
No. I am just doing what I described: all the mid/late (and some early) war german AFVs for which the icons are already available, plus a basic complement of Heer infantry and artillery units for support (and some planes as well).
I might include a Panther F or II using an existing icon but that would be it as far as experimental units. Also several of the late war units will get a substantial load of APCRs but with the same stats of the WW2 rounds (Pzgr 40/43 etc.) to give them a needed boost against 50's AFVs.
All units will be available between May 1949 and October 1955. Before May 1949 the german OOB isn't available and after October 1955 the Bundeswehr units and formations come online, so it would be a bit messy to go beyond that date.

Clearly the WW2 game is better suited for "longer WW2" scenarios, but you do not have the modern toys to play as Abrams vs Jagdapanthers in that.
Plus it is not very time/effort intensive for me to make (the
WW2 games are readily available as references for stats formations etc.) is fun and there is some demand for it.

Note that I cannot make picklists at this time, so you will have to pick the forces for the AI.

Marcello, if this is what you want to do and think it's fun then go right ahead and have fun but .

Quote:
....."Abrams vs Jagdapanthers "


Iraqi T-55's have a better chance.

Have fun


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Old April 15th, 2009, 09:15 AM
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Default Re: WW2 German Mod

The entire reason winSPWW2 extends 16 months past August 1945 is so these type of "what- if" fantasy's can be played out.


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