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April 11th, 2009, 05:51 AM
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Captain
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WW2 German Mod
Currently I am making a WW2 German mod.
Taking advantage of the fact that the West German OOB is almost completely empty between May 1949 and October 1954 and there are plenty of WW2 german icons available in SPMBT I plan to make a mod making WW2 german units available in that timeframe.
It will contain all the AFVs for which there are icons available
such as Panther, Jagdpanther, Panzer IIIs and IVs, Jagdpanzer IV, Stug III and IV, Hetzer, Nashorn etc. (essentially nearly all mid-late war armor, except Tiger and some exotic variants) and a basic complement of Wermacht infantry and artillery units, as well as some Luftwaffe stuff if possible.
Just to let you know.
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April 11th, 2009, 08:17 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: WW2 German Mod
Excellent idea. Good for those what if scenario's going out past 1946.
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April 14th, 2009, 08:44 PM
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First Lieutenant
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Re: WW2 German Mod
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
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April 14th, 2009, 11:06 PM
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National Security Advisor
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Re: WW2 German Mod
Quote:
Originally Posted by iCaMpWiThAWP
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
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If the war had continued, then Berlin would have had delivery of one bucket of instant sunshine. The dose would have been repeated as required till someone gave up. Japan got two and caved.
All the gee-whiz Nazi waste-of-time Wunder-Waffen projects would have been of no consequence put beside that small fact. (Even if that bunch of idiots could have managed to actually produce some of them in the first place.)
Andy
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April 15th, 2009, 02:52 AM
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Major
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Re: WW2 German Mod
Quote:
Originally Posted by iCaMpWiThAWP
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
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It'd be nice to see say Super Pershing... Nuclear-armed B-36 is out of the scope of the game I'm afraid
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April 15th, 2009, 09:14 AM
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National Security Advisor
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Re: WW2 German Mod
Quote:
Originally Posted by Marek_Tucan
Quote:
Originally Posted by iCaMpWiThAWP
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
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It'd be nice to see say Super Pershing... Nuclear-armed B-36 is out of the scope of the game I'm afraid
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No it is not. Just pull the plug on the PC when it appears over the battlefield...
Andy
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April 15th, 2009, 09:21 AM
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Corporal
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Join Date: Jun 2005
Location: Norway
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Re: WW2 German Mod
Read one story one time, when they decided to use the Me 262 as afigther, and not as a figtherbomber. Some early sucsess, and then they were grounded for lack of fuel, and their runways got bombed at nigth.
The war was prolonged so the story ended with "Dawn came early to Berlin that day".
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April 15th, 2009, 01:20 PM
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Captain
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Join Date: Sep 2005
Location: Italy
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Re: WW2 German Mod
Quote:
Originally Posted by iCaMpWiThAWP
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
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No. I am just doing what I described: all the mid/late (and some early) war german AFVs for which the icons are already available, plus a basic complement of Heer infantry and artillery units for support (and some planes as well).
I might include a Panther F or II using an existing icon but that would be it as far as experimental units. Also several of the late war units will get a substantial load of APCRs but with the same stats of the WW2 rounds (Pzgr 40/43 etc.) to give them a needed boost against 50's AFVs.
All units will be available between May 1949 and October 1955. Before May 1949 the german OOB isn't available and after October 1955 the Bundeswehr units and formations come online, so it would be a bit messy to go beyond that date.
Clearly the WW2 game is better suited for "longer WW2" scenarios, but you do not have the modern toys to play as Abrams vs Jagdapanthers in that.
Plus it is not very time/effort intensive for me to make (the
WW2 games are readily available as references for stats formations etc.) is fun and there is some demand for it.
Note that I cannot make picklists at this time, so you will have to pick the forces for the AI.
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April 15th, 2009, 02:15 PM
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Shrapnel Fanatic
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Re: WW2 German Mod
Quote:
Originally Posted by Marcello
Quote:
Originally Posted by iCaMpWiThAWP
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
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No. I am just doing what I described: all the mid/late (and some early) war german AFVs for which the icons are already available, plus a basic complement of Heer infantry and artillery units for support (and some planes as well).
I might include a Panther F or II using an existing icon but that would be it as far as experimental units. Also several of the late war units will get a substantial load of APCRs but with the same stats of the WW2 rounds (Pzgr 40/43 etc.) to give them a needed boost against 50's AFVs.
All units will be available between May 1949 and October 1955. Before May 1949 the german OOB isn't available and after October 1955 the Bundeswehr units and formations come online, so it would be a bit messy to go beyond that date.
Clearly the WW2 game is better suited for "longer WW2" scenarios, but you do not have the modern toys to play as Abrams vs Jagdapanthers in that.
Plus it is not very time/effort intensive for me to make (the
WW2 games are readily available as references for stats formations etc.) is fun and there is some demand for it.
Note that I cannot make picklists at this time, so you will have to pick the forces for the AI.
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Marcello, if this is what you want to do and think it's fun then go right ahead and have fun but .
Quote:
....."Abrams vs Jagdapanthers "
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Iraqi T-55's have a better chance.
Have fun
Don
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April 15th, 2009, 09:15 AM
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Shrapnel Fanatic
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Re: WW2 German Mod
The entire reason winSPWW2 extends 16 months past August 1945 is so these type of "what- if" fantasy's can be played out.
Don
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