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  #1  
Old March 23rd, 2009, 02:10 AM

Mobryan Mobryan is offline
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Default AI deploying/generating units behind enemy lines???

Fighting a special battle on my Russian LC, delay against a Finnish counterattack. The AI deployed units literally all over the map, including at least one platoon directly on top of a set of objective hex's...

Is this a special battle thing, a tactic I haven't run into before, or what? One thing's for damn sure, I'm not fighting against the Finns anymore. They treat me like a chicken egg in a cement mixer.


Matt
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  #2  
Old March 23rd, 2009, 06:33 AM
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Default Re: AI deploying/generating units behind enemy lines???

Quote:
Originally Posted by Mobryan View Post
Fighting a special battle on my Russian LC, delay against a Finnish counterattack. The AI deployed units literally all over the map, including at least one platoon directly on top of a set of objective hex's...
It is my understanding that the AI would have a start line also.
It would be advanceing and have to take your OH's.
In your case it would mean the AI start line overlapped yours,unless i'm missing something,that should not happen.
Sorry i'm clueless
Anyone else?
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  #3  
Old March 23rd, 2009, 09:07 AM
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Default Re: AI deploying/generating units behind enemy lines???

If you have it I would post a save game for the team to look at.
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  #4  
Old March 23rd, 2009, 12:23 PM
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Default Re: AI deploying/generating units behind enemy lines???

The AI will occasionally deploy a formation or two in advance of it's start line and that is normal coded behaviour. It would be good to see a save game of this. I've never heard of it before. Where there a lot of lakes by any chance ?

Don
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  #5  
Old March 23rd, 2009, 12:30 PM
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Mobhack Mobhack is offline
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Default Re: AI deploying/generating units behind enemy lines???

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Originally Posted by DRG View Post
The AI will occasionally deploy a formation or two in advance of it's start line and that is normal coded behaviour. It would be good to see a save game of this. I've never heard of it before. Where there a lot of lakes by any chance ?

Don
If there are big lumps of deep water, the deployment routine moves the AI troops forwards till it finds land if deployed in deep water. It stops them drowning.

N/A to beach assaults since there are landing craft.

Andy
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  #6  
Old March 23rd, 2009, 05:59 PM

Mobryan Mobryan is offline
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Default Re: AI deploying/generating units behind enemy lines???

Quote:
Originally Posted by DRG View Post
The AI will occasionally deploy a formation or two in advance of it's start line and that is normal coded behaviour. It would be good to see a save game of this. I've never heard of it before. Where there a lot of lakes by any chance ?

Don
I'll post a save game as soon as someone tells me how to I've got T0,T1, and T10 savegames. There are lots of lakes, but we're not talking about a few hex's, rather, they had units 3/4's of the way across the map. It's actually a fun challenge, and a pretty accurate representation of being in a country where EVERYBODY hates you. I don't think I'm going to win this one, I have a beat up core, few reinforcements, and enemy units all over my rear.


Matt
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  #7  
Old March 23rd, 2009, 06:39 PM
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Default Re: AI deploying/generating units behind enemy lines???

Quote:
Originally Posted by Mobryan View Post

I'll post a save game as soon as someone tells me how to
I would like to know how also.
Please please!
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  #8  
Old March 23rd, 2009, 07:11 PM
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Default Re: AI deploying/generating units behind enemy lines???

Zip or RAR the 2 files then come here & post a message, just under the submit reply button is one called manage attachments. you should be able to figure it out from there.
The post needs to be in advanced mode not quick reply so press go advanced if that is not your default
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  #9  
Old March 23rd, 2009, 07:44 PM
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Default Re: AI deploying/generating units behind enemy lines???

Here is my lastest save as a test,
wonder if got it right
Attached Files
File Type: zip SpSv003.zip (164 Bytes, 120 views)
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  #10  
Old March 23rd, 2009, 08:59 PM
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Default Re: AI deploying/generating units behind enemy lines???

We need the DAT file as well

Don
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