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March 23rd, 2009, 02:10 AM
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Corporal
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Join Date: Jan 2009
Posts: 86
Thanks: 6
Thanked 4 Times in 4 Posts
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AI deploying/generating units behind enemy lines???
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March 23rd, 2009, 06:33 AM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: AI deploying/generating units behind enemy lines???
Quote:
Originally Posted by Mobryan
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It is my understanding that the AI would have a start line also.
It would be advanceing and have to take your OH's.
In your case it would mean the AI start line overlapped yours,unless i'm missing something,that should not happen.
Sorry i'm clueless
Anyone else?
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March 23rd, 2009, 09:07 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: AI deploying/generating units behind enemy lines???
If you have it I would post a save game for the team to look at.
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March 23rd, 2009, 12:23 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
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Re: AI deploying/generating units behind enemy lines???
The AI will occasionally deploy a formation or two in advance of it's start line and that is normal coded behaviour. It would be good to see a save game of this. I've never heard of it before. Where there a lot of lakes by any chance ?
Don
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March 23rd, 2009, 12:30 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: AI deploying/generating units behind enemy lines???
Quote:
Originally Posted by DRG
The AI will occasionally deploy a formation or two in advance of it's start line and that is normal coded behaviour. It would be good to see a save game of this. I've never heard of it before. Where there a lot of lakes by any chance ?
Don
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If there are big lumps of deep water, the deployment routine moves the AI troops forwards till it finds land if deployed in deep water. It stops them drowning.
N/A to beach assaults since there are landing craft.
Andy
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March 23rd, 2009, 05:59 PM
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Corporal
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Join Date: Jan 2009
Posts: 86
Thanks: 6
Thanked 4 Times in 4 Posts
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Re: AI deploying/generating units behind enemy lines???
Quote:
Originally Posted by DRG
The AI will occasionally deploy a formation or two in advance of it's start line and that is normal coded behaviour. It would be good to see a save game of this. I've never heard of it before. Where there a lot of lakes by any chance ?
Don
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I'll post a save game as soon as someone tells me how to I've got T0,T1, and T10 savegames. There are lots of lakes, but we're not talking about a few hex's, rather, they had units 3/4's of the way across the map. It's actually a fun challenge, and a pretty accurate representation of being in a country where EVERYBODY hates you. I don't think I'm going to win this one, I have a beat up core, few reinforcements, and enemy units all over my rear.
Matt
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March 23rd, 2009, 06:39 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: AI deploying/generating units behind enemy lines???
Quote:
Originally Posted by Mobryan
I'll post a save game as soon as someone tells me how to
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I would like to know how also.
Please please!
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March 23rd, 2009, 07:11 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: AI deploying/generating units behind enemy lines???
Zip or RAR the 2 files then come here & post a message, just under the submit reply button is one called manage attachments. you should be able to figure it out from there.
The post needs to be in advanced mode not quick reply so press go advanced if that is not your default
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March 23rd, 2009, 07:44 PM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: AI deploying/generating units behind enemy lines???
Here is my lastest save as a test,
wonder if got it right
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March 23rd, 2009, 08:59 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
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Re: AI deploying/generating units behind enemy lines???
We need the DAT file as well
Don
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