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January 6th, 2009, 05:46 PM
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Avatar Crisis
This is the current name of my Faerun project. Set in the Time of Troubles, this map and mod connected scenario places you in command of one of the gods of the Realms.
This thread is for project discussion.
Currently set to encompass only the same area as edi's 466 Adventure map, indeed am using that as a jump start after discussing it with Edi beforehand. thanks Edi!
Nations are the forces of a deity. Units, heroes, and summonable beings related to those deities will be their national units.
The map will force the player to take a pre-made avatar customized to match the spirit of the faerunian deity.
I am working on a design doc. any help would be awesome, especially in finding the "right sprites" or help drawing them. I have yet to try, it shouldn't be TOO hard i would hope.
Monkeyvich.
Edited 1/08:
The version attached below has 4 unique Mystran units and a Mystran nation replacing EA Arcoscepale. Best map to use to test this mod would be Edi's Faerun_466, but any will do at this stage.
Last edited by Monkeyvich; January 8th, 2009 at 06:14 PM..
Reason: adding file to first page
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January 6th, 2009, 05:47 PM
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Re: Avatar Crisis
First attempt at a custom pretender, please reply with feedback:
#newmonster 2900
#name "Mystra"
#copyspr 1370
#descr "The Mistress of the Weave and Lady of Mysteries, Mystra is the embodiment of wizardly magic in the Realms."
#ap 10
#mapmove 1
#hp 75
#prot 0
#size 4
#str 10
#enc 3
#att 10
#def 10
#prec 15
#mr 16
#mor 24
#gcost 100
#pathcost 10
#startdom 4
#awe 5
#female
#forgebonus 25
#itemslots 15494
#magicbeing
#magicboost 53 5
#magicskill 0 3
#magicskill 1 3
#magicskill 2 3
#magicskill 3 3
#magicskill 4 3
#magicskill 5 3
#researchbonus 40
#restrictedgod 0
#superiormagicleader
#end
thanks!
Monkeyvich
Last edited by Monkeyvich; January 6th, 2009 at 05:47 PM..
Reason: attaching
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January 6th, 2009, 05:55 PM
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Lieutenant General
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Re: Avatar Crisis
take a look at vanilla pretenders, and see if certain stats are maybe always the same (and yours are different). Hint: there are 2 you should change.
For the rest she's insanely powerfull in magic.. which would of course fit Mystra, but not balance if she's mean to be played by a player. Might be a fun god to give the AI.
ANd I think it's good you followed up on my advice to start with that map, it's great and will save you a lot of tedious work on map making.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 6th, 2009, 06:04 PM
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Re: Avatar Crisis
Quote:
Originally Posted by Aezeal
take a look at vanilla pretenders, and see if certain stats are maybe always the same (and yours are different). Hint: there are 2 you should change.
For the rest she's insanely powerfull in magic.. which would of course fit Mystra, but not balance if she's mean to be played by a player. Might be a fun god to give the AI.
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Would those be #mr and #mor ?
Would it be balanced assuming a slightly higher magic level than standard Dom3 ?
Monkeyvich.
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January 6th, 2009, 06:06 PM
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Re: Avatar Crisis
Quote:
Originally Posted by Monkeyvich
Would it be balanced assuming a slightly higher magic level than standard Dom3 ?
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Not even remotely, no. Unless slightly means hugely in this case.
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January 6th, 2009, 06:04 PM
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BANNED USER
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Re: Avatar Crisis
I'm not sure what kind of feedback you want. Obviously it's ridiculously strong by dom3 standards, with 8 in several paths before spending any points.
But you're going to be balancing it against other avatars we haven't seen so,..? Not sure what you're after.
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January 6th, 2009, 06:21 PM
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Re: Avatar Crisis
Quote:
Originally Posted by Sombre
I'm not sure what kind of feedback you want. Obviously it's ridiculously strong by dom3 standards, with 8 in several paths before spending any points.
But you're going to be balancing it against other avatars we haven't seen so,..? Not sure what you're after.
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I will post several after working them up. got a new prebuilt mystra that might be fairly ok.
#newmonster 2900
#name "Mystra"
#copyspr 1370
#descr "The Mistress of the Weave and Lady of Mysteries, Mystra is the embodiment of wizardly magic in the Realms."
#ap 10
#mapmove 1
#hp 50
#prot 0
#size 5
#str 10
#enc 0
#att 10
#def 10
#prec 14
#gcost 200
#pathcost 20
#startdom 4
#awe 5
#female
#forgebonus 25
#itemslots 15494
#magicbeing
#magicskill 0 4
#magicskill 1 4
#magicskill 2 4
#magicskill 3 4
#magicskill 4 7
#magicskill 5 4
#researchbonus 40
#restrictedgod 0
#superiormagicleader
#end
What I'd like to know is (1) how is the above for the final stats for her as a scenario-preplaced pretender? and (2) what would you change to make her a decent pretender chassis without being more than 2x as powerful as a standard pretender (FR is pretty high magic).
Thanks
Last edited by Monkeyvich; January 6th, 2009 at 06:29 PM..
Reason: additional data
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January 6th, 2009, 06:53 PM
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Shrapnel Fanatic
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Re: Avatar Crisis
Its not what they are in Dominions as much as what they can become. I know the image of Mistra is mucho magic but with build points, and boosting equipment, and empowerment, and gems in combat, and communion Im afraid this one can become the equivelent of a nuclear bomb.
You are headed toward a scenario? Combining map and mod?
Since both can be used seperately (Ive asked for a map command that requires a mod and vice versa but havent gotten it yet)
I would create her in the mod as a standard magic-build chassis like crone or mage are. few magics but low cost on adding magics. That way if the mod is used alone she will be more like other dom pretenders.
Then use map commands to place her and build her up the way you would prefer the players should build Mistra. Keep in mind that if you cross from 3 in a magic to 4 (during the initial build) then you are granting blessings to her sacred units. If you REALLY want her higher magic'd than 3 then what you can do is give her 3, then also start her off with boosting equipment which would take her higher. That way she isnt getting blessings from it.
You might also create your own boosting items which dont really exist. I mean like the Lich pretender starts with a Magic Sceptre in his description which does specific damage. But he also has 2 hand slots so if you give him another weapon his sceptre disappears form the description. Maybe you can give MIstra a magic sceptre which is only in the description which grants her magic boosts, and NOT give her hand slots. Mention in the descript that "Mistra will never give up her sceptre" to explain why. Whether or not such an item would count toward blessings I dont know. Oe of the regular modders might know.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 6th, 2009, 06:56 PM
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Shrapnel Fanatic
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Re: Avatar Crisis
Oh and I mentioned designing the mod for if its used without the map. But I didnt mention use of the map without the mod. The reason is that....
I dont know. I havent thought about that before. I should probably find out what happens if a map places something that only exists in a mod that the player does not have.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 6th, 2009, 06:57 PM
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Re: Avatar Crisis
What you're talking about is a weapon, not an item gandalf. It does nothing other than the stuff weapons can usually do.
If you wanted to create a god which had high magic which didn't grant a bless, I think the easiest way would be to give it a secondary form with stronger magic and a one way shapechange into that form. Turn 1 you shapechange, et voila.
I'm not 100% sure whether a magicboost monster mod command would be factored into a bless, if the monster was preplaced and given magic 3 or whatever in the map commands.
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