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  #1  
Old January 5th, 2009, 05:47 AM

NKIcan NKIcan is offline
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Default Making Single Player more Exciting

Ok so I've been at this awhile now, and while I am immensely enjoying the game and the Multiplayer aspect, sometimes I just want to have a nice game at my own pace that I can pick up and put down whenever I choose.

In other words, I want to play against the AI. Only problem is, that the AI is rarely any sort of challenge. Ive tried handicapping myself to some extent, and that works to make it more challenging but not to make the AI less predictable.

So what do you all do to a) make the AI more entertaining and more of a challenge and b) to keep from trouncing the AI through them having stupid scales/gods?

All hints welcome
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  #2  
Old January 5th, 2009, 05:50 AM

Sombre Sombre is offline
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Default Re: Making Single Player more Exciting

A tricky request. Less predictable,.... hmm.

You could gather some mod nations you've never used and assign them to the AI, play on a No Indy (NI) map and do the usual handicap to yourself like staling for the first 4 turns.
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  #3  
Old January 5th, 2009, 06:17 AM
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Default Re: Making Single Player more Exciting

SemiRandom program can assign non-stupid scales and gods to AI. I don't know if it works with NoIndependents maps, but it should work with Better Independents mod.
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Old January 5th, 2009, 07:08 AM

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Default Re: Making Single Player more Exciting

With semirand all you'd have to do is add the NI code (a cut and paste) after you'd made the semirandom map file.
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  #5  
Old January 5th, 2009, 09:22 AM
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Default Re: Making Single Player more Exciting

The following setup works for me (for fun SP games).
1. Map - Faerun adventure version.
2. Mods - BI (Better Indeps.) resources.
Feel free to give uber mod nations to AI as well.
3. Don't hire mercs. Ever.
4. Generate the game a few times until you start in a middle position. Not in corner.

Njoy
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  #6  
Old January 5th, 2009, 10:31 AM
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Default Re: Making Single Player more Exciting

Lowering the indept strength can make the AI much stronger. Try a setting of 5.

Making a copy of the .map file of your favorite map you can add commands which change the AIs. Such as pre-designed gods and scales.

One of the things I like to exploit about AIs is that I send stealth troops to where its fighting another AI and snag provinces when they both have ruined their armies on each other. There are commands you can add to the .map file which will ally AIs so they wont attack each other. If you want to try a small game like that you can login to one of these.
http://game.dom3minions.com/bin/vsAI_chk.cgi
Since AIs are in the game you can go ahead and hit START right away, or wait for more humans to join.

You can also use map commands to grant extra units and castles. If you want to try that taken to an extreme you can login to one of these games.
http://game.dom3minions.com/bin/Chaos_chk.cgi
Again you can start it right away and play by yourself, or wait for others to join.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #7  
Old January 5th, 2009, 10:31 AM
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Default Re: Making Single Player more Exciting

Lowering the indept strength can make the AI much stronger. Try a setting of 5.

Making a copy of the .map file of your favorite map you can add commands which change the AIs. Such as pre-designed gods and scales.

One of the things I like to exploit about AIs is that I send stealth troops to where its another AI fighting and snag provinces when they both have ruined their armies on each other. There are commands you can add to the .map file which will ally AIs so they wont attack each other. If you want to try a small game like that you can login to one of these.
http://game.dom3minions.com/bin/vsAI_chk.cgi
Since AIs are in the game you can go ahead and hit START right away, or wait for more humans to join.

You can also use map commands to grant extra units and castles. If you want to try that taken to an extreme you can login to one of these games.
http://game.dom3minions.com/bin/Chaos_chk.cgi
Again you can start it right away and play by yourself, or wait for others to join.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #8  
Old January 5th, 2009, 10:36 AM
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Default Re: Making Single Player more Exciting

My suggestion always: design all the playing nations by yourself... yours and the enemy one(s) You play them for some turns to recruit some elite units/research some critical early spell/ conquer some easy indies, and then turn all the ones you don't want to play AI. It may seem boring, but you'll maybe find yourself continuing to play those nations more often than you imagine

Of course you'll need to avoid blesses or SCs in need of equipment for the enemy nations, as those aren't well managed by the AI later. For them, go for good scales and/or strong mages with national paths, researchers, or natural SCs like dragons, manticores/4 armed gods etc

Last edited by Tifone; January 5th, 2009 at 10:43 AM..
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Old January 5th, 2009, 11:00 AM

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Default Re: Making Single Player more Exciting

I don't think the AI has any idea what to do with dragons, four armed pretenders etc. They might be able to use a dom10 wyrm with no magic, but anything else is pretty much a waste for them.

Also the OP asked for unpredictable opponents - managing the start of the AIs makes them more predictable if anything.
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  #10  
Old January 5th, 2009, 03:22 PM
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Default Re: Making Single Player more Exciting

Quote:
Originally Posted by Sombre View Post
I don't think the AI has any idea what to do with dragons, four armed pretenders etc. They might be able to use a dom10 wyrm with no magic, but anything else is pretty much a waste for them.
Dunno what you base this on, I've often found the AI send the Manticore or others on my way together with an army, surely sometimes non-optimally scripted (i.e. sometimes just put on casting offensive spells in the first turns) but generally I've had more than decent results.

More than letting the AI design its Dragon with 3 magic paths at 8, and than starving his neverending armies of militia in Cold-3 Death-3 dominion for sure

Quote:
Originally Posted by Sombre View Post
Also the OP asked for unpredictable opponents - managing the start of the AIs makes them more predictable if anything.
And the answer that comes directly from the author...

Quote:
Originally Posted by NKIcan View Post
So what do you all do to [...] to keep from trouncing the AI through them having stupid scales/gods?

All hints welcome
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