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October 28th, 2008, 11:01 PM
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Captain
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When Does the AI Give Up???
I'm fighting another campaign battle and the AI is pretty much toast. The battle is a delay and there are over 100 destroyed British tanks in my front and a like number of other vehicles. My casualties have been light and I'm trying to keep them that way so I'm holding my position. There are 29 turns remaining and aside from a few stray infantry units that pop up and get mauled every turn, the only action is inbound artillery. When does the AI decide enough is enough?
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October 28th, 2008, 11:07 PM
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Re: When Does the AI Give Up???
I forgot about the AI's mid-game reinforcement wave. It's just taken them a while to get across the map. That's why the battle is still "raging". Scratch three more British tanks 
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October 29th, 2008, 09:12 PM
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Re: When Does the AI Give Up???
Never saw the AI give up a battle, they seem to be suicidal 
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October 29th, 2008, 10:45 PM
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Re: When Does the AI Give Up???
I think when you have all victory hexes and killed the HQ unit and/or routed or eliminated at least 5% of enemy units.
I could be wrong 
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October 30th, 2008, 12:56 AM
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Re: When Does the AI Give Up???
Quote:
Originally Posted by gila
I think when you have all victory hexes and killed the HQ unit and/or routed or eliminated at least 5% of enemy units.
I could be wrong 
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The battle was a delay, so I had all the victory hexes at the start. As for the enemy HQ unit, since it was a delay all I had to do was hold out. Running out and hunting for the HQ unit wasn't really an practical option. I've learned not to run into a wall of burning vehicles and smoke as there may be some pinned, but otherwise very alive infantry units in there.
The AI does get a small wave of reinforcements during the course of a battle and it won't end until those show up and get killed. Shortly after I started the thread, I saw the reinforcements moving across the map. They didn't last long and the battle ended after I destroyed them. The AI ended up with 147 dead "tanks", but that included armored cars. I think my battalion was hit by a full regiment.
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October 30th, 2008, 11:19 AM
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Re: When Does the AI Give Up???
Quote:
Originally Posted by RERomine
Quote:
Originally Posted by gila
I think when you have all victory hexes and killed the HQ unit and/or routed or eliminated at least 5% of enemy units.
I could be wrong 
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The battle was a delay, so I had all the victory hexes at the start. As for the enemy HQ unit, since it was a delay all I had to do was hold out. Running out and hunting for the HQ unit wasn't really an practical option. I've learned not to run into a wall of burning vehicles and smoke as there may be some pinned, but otherwise very alive infantry units in there.
The AI does get a small wave of reinforcements during the course of a battle and it won't end until those show up and get killed. Shortly after I started the thread, I saw the reinforcements moving across the map. They didn't last long and the battle ended after I destroyed them. The AI ended up with 147 dead "tanks", but that included armored cars. I think my battalion was hit by a full regiment.
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AI reinforcements are not guaranteed. Its just a method of holding back some troops in reserve for it. (e.g helo mounted assault troops in MBT).
But the reinforcements will be considered in the "force broken" calculations totals. Once they arrive on map if the AI is utterly broken then the game will be ended even with these few fresh guys sitting in OK status near the base line. If the AI rout status is borderline, then it will fight on until that changes.
Andy
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October 29th, 2008, 10:59 PM
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Re: When Does the AI Give Up???
Quote:
Originally Posted by iCaMpWiThAWP
Never saw the AI give up a battle, they seem to be suicidal 
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The AI does give up, but depends on the fortitude of your opponent.
Italians for exmaple,are much easier to beat.
Played a short campaign against the japs though.And i think i had to kill every last one!
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October 31st, 2008, 03:11 PM
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Captain
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Re: When Does the AI Give Up???
Arty units that are firing indirectly can become spotted by themselves when they've been firing for a bit.
Think of it like this; your spotters see some smoke or flashes (also represented by the smoke) in the distance at a certain spot. A bit later mortar rounds fall. It doesn't take them long to notice that everytime they see the flashes at that direction a bit later those mortar rounds land. Some smart guy figures out they're 81mm's and by the time difference between the flashes nad the arrival he figures out the distance. Presto, 'spotted' arty unit on the screen.
Narwan
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November 1st, 2008, 09:41 PM
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Re: When Does the AI Give Up???
Hi Narwan
RERomine is talking about artillery units appearing beyond the visibility range, so when you say
Quote:
Originally Posted by narwan
your spotters see some smoke or flashes (also represented by the smoke) in the distance at a certain spot.
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Your spotters cant -see- any smoke or flashes. The appearance of your rear area artillery to the opponent is a bug. or in any case unrealistic. The same goes for smoke. In-game you can -see- the smoke from a 50mm mortar 10 kilometres away even if theres a mountain between it and you and your deep in a forest with a LOS of 1 hex. Your abandoned trenches also appear to the enemy after a while. This is a problem if you have a large infantry force that has a long march ahead of it and the enemy has artillery.
Best Regards Chuck.
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November 2nd, 2008, 02:25 AM
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Re: When Does the AI Give Up???
Quote:
Originally Posted by chuckfourth
Hi Narwan
RERomine is talking about artillery units appearing beyond the visibility range, so when you say
Quote:
Originally Posted by narwan
your spotters see some smoke or flashes (also represented by the smoke) in the distance at a certain spot.
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Your spotters cant -see- any smoke or flashes. The appearance of your rear area artillery to the opponent is a bug. or in any case unrealistic. The same goes for smoke. In-game you can -see- the smoke from a 50mm mortar 10 kilometres away even if theres a mountain between it and you and your deep in a forest with a LOS of 1 hex. Your abandoned trenches also appear to the enemy after a while. This is a problem if you have a large infantry force that has a long march ahead of it and the enemy has artillery.
Best Regards Chuck.
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No Chuckie - Narwan is of course quite correct, and you are showing your usual lack of a clue.
And of course you know it is not a "bug" since the spotting of on-map arty has been discussed many times in these forums and the previous Yahoo discussion groups.
Andy
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