.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 9th, 2001, 06:19 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Dicsussion About Trade

Right now, the game has little to offer the players in the of a trade relationship other than a fixed % bonus rate.

What if while setting up the game, the player could specify items that can be traded? To get these items, once selected, the player would have to build the structures to produce them. Kind of like if you select Temporal Technology, you gain access to Temporal Technology Tree, and structures, the same would go for your trade item.

Things that could be made for trade would be, but not limited too:

Rare Gems
Black Matter
Space Rum
Slaves
Rare Oils
Cloths
Foods
Materials
Diamonds
Etc.

And with each of these items would need the structures to manufacture them:

Rare Gems, Gem Mines
Black matter, BLACK HOLE Core Miners,
Space Rum, distilleries
Rare Oils, Oil Extraction Facilities
Slaves, Slave Farms
Etc.

Each commodity would need a facility or structure or even component to produce it.

By specifying up to 5 + commodities to be manufactured for trade, a player could generate far more interesting benefits and profits in their games.

The player could say I am selling Space Rum at *5 Minerals per turn* and buying *Eee oil at 4 Organic per turn.*

This establishes a trade route between the Player and the Eee Race. You can trade up to say 5 items per trade partner, and you have a maximum commodities limit of X amount based upon your production ability. So you can never trade more than you have.

Not only would this give the game far more depth, but it would also give the players more buildings, structures, and components to build. Not only that, it would promote more role playing within the game.

Hell, you could even take order to produce ships, and sell them to whoever bought them.

What about a Galactic market? You make something, ships, commodities, minerals, etc, and sell them on the open galactic market. Either they are bought, or they are not.

The options for this idea are virtually endless, and most 4X games do not have them.

To make the game more appealing, these option, would be a great addition to MP, and even PBW. You establish stronger ties, and can sell off your older designed ships instead of mothballing em or scrapping em. Think of it, your producing Black Matter, and Black Matter is needed to build a new component or structure, so you can sell it to other players who want to build X component or structure.

The game would become more
Involved, and far more enjoyable.

------------------
New Age Ship Yards

"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG

Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf

[This message has been edited by Atrocities (edited 09 September 2001).]

[This message has been edited by Atrocities (edited 09 September 2001).]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2  
Old September 9th, 2001, 08:39 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Dicsussion About Trade

dude, go play Imperialism one or two. both are very good games, and the play style is vastly different between the two. I would suggest playing both, you can get them at the bargin bin of your local software store, most likely.

Merchant Prince is by the same company (frog city / ssi) and looks to be showing no small ammount of promise.

edit: eee oil. that just sounds funny. seriously tho, the game is setup to be more abstract than that. many space games use different types of minerals that you have to combine in different ammounts. SE4 lacks that on purpose to cut down on micromanaging. diamonds and gems ARE minerals. oils and slaves ARE organics. it would be another factor in the game, and might be a good add for SE5 if it was made a more involved game. But the abstraction of the percential gain from trade works well, and represents the fact that even tho each person is trying to buy low and sell high, free trade should net a profit for all involved parties.

this is not a game of economic warfare, so it is assumed that the playing field is level and everyone benefits. if you want to increase your production of one resource to lower your costs and establish a monopoly on its sale so that you can undercut the market on furniture, play imperialism. if you want to play the original game of that concept, try MULE.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

[This message has been edited by Puke (edited 09 September 2001).]
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old September 9th, 2001, 08:41 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Dicsussion About Trade

I know about the IMP games What is your point though Puke? Forgive my ignorance, I don't follow.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #4  
Old September 9th, 2001, 08:42 AM

Magus38 Magus38 is offline
Corporal
 
Join Date: Mar 2001
Location: Toronto, ON, Canada
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Magus38 is on a distinguished road
Default Re: Dicsussion About Trade

I would think that such a complex addition to the current interface would have to wait for the expansion at least, as it seems beyond the scope of a patch. Greater detail in trade and in diplomacy in general (assuming it could be made to actually work) is always welcome and would certainly enrich the game (I am something of a detail junkie which is why I tend to prefer turn-based strategy).
__________________
Going along with the conditions of the world, without hindrance. Conditions of the world going along with conditions of the world, going along is a condition of the world when going along - this is called without hindrance.
Reply With Quote
  #5  
Old September 9th, 2001, 12:05 PM

alien2 alien2 is offline
Private
 
Join Date: Sep 2001
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
alien2 is on a distinguished road
Default Re: Dicsussion About Trade

I think it's an excellent idea.
Well worth implementing.
Let's hope so !!
Reply With Quote
  #6  
Old September 10th, 2001, 01:22 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Dicsussion About Trade

Yes, I agree, an expansion pack idea it is. Perhaps Aaron, if rumors are correct, could implement it for that. It would be a nice addition to say the least.

OT, does any one else notice the funny distorsion around the POST REPLY or REPLY buttons?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.