You dont turn mods on and off that easily. You turn on a mod by copying the files in the mod's directory into the same place in your game directory.
You have a mod that deals with componenets. It has new comps and files to make those comps work. You get the names of the files in the mod, copy those files, then paste them in the SEIV game files that have the same name.
Mod files:
compmod/data/componentstxt
copy and paste over:
shrapnelgames/malfador/SEIV/data/components.txt
The way to turn off a mod is to make a copy of the original files that you're replaceing, then copy and paste them back into the game when you dont want to use the mod anymore. Or reinstall the whole game.
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Rules? What rules?
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