.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 8th, 2008, 11:47 AM

Dogboy Dogboy is offline
Sergeant
 
Join Date: Sep 2004
Posts: 234
Thanks: 3
Thanked 0 Times in 0 Posts
Dogboy is on a distinguished road
Default advantages of different weapons tech

I realize this depends on what enemy strategy you are trying to counter, but generally speaking, what advanced weapons tech do people go for in the mid game? I'm also interested in people's thoughts on how different research goals "mesh". For example, Null space projectors rely on astrophysics, which opens the door to monoliths as well as stellar manipulation technologies. Others (Hellbores) seem like cheap technologies to fully develop once you invest in the necessary technology. Any tips from the gurus? Thanks! DB
Reply With Quote
  #2  
Old August 13th, 2008, 07:31 AM
AgentZero's Avatar

AgentZero AgentZero is offline
Captain
 
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
AgentZero is on a distinguished road
Default Re: advantages of different weapons tech

If you're playing stock, I think the general consensus is Anti-Proton Beams will carry you right through the game. I could be wrong, it's been a while since I played stock, but their damage-to-size ratio is pretty much unbeatable. I'm rather fond of using them with shield depleters to quickly knock out their target's shields before mauling them with APBs. They're not the sexiest toy out there, but they get the job done reliably.

That's not to say other weapons aren't any good, but their usefulness tends to be more situational. One favourite is the Tractor Beam/Ripper Beam combo, which gives you ships that pull their enemies in close and then tear them to pieces. Adding a Repulser Beam or Wormhole Beam to the mix can be fun too, since not only does the ship get yanked in and given a good thrashing, it also gets tossed aside afterwards. Wormhole Beams can also be useful for breaking up big fleets to deal with separately, but again, it's all situational.
__________________
Suction feet are not to be trifled with!
Reply With Quote
  #3  
Old August 13th, 2008, 10:55 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: advantages of different weapons tech

I'm personally fond of Shield Depleters + Shard Cannons when playing as a crystalline race...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.