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August 2nd, 2008, 03:56 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Strange behavior with a horror
I was making yet another attempt to capture a doom horror with the Tartarian chains.
Once again Phoenix Pyre did not trigger.
I tried again with a new seraph. First try, Kurigi (or something like that) showed up--and then vanished before I ever saw him.
Again, this time he (it's the same one) sticks around. He's got a move 10/2 yet I can't move him anywhere. Also, the menu over to the right vanished, all I had was the buildings/sites info.
My understanding is that there is something with the copy protect that takes out UI elements, did my misbehaving horror trigger that? This is a legit copy, bought direct.
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August 2nd, 2008, 04:25 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Strange behavior with a horror
Kurgi? As in, Gift of Kurgi?
I think you've torn open a rift into the Void, inside of your computer. You may have to contact customer support and have them issue you a new space-time continuum, if you can get through the necessary paperwork before this one collapses into the hungry maw of a Doom Horror. O.O
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August 2nd, 2008, 04:46 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
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Re: Strange behavior with a horror
And your family and neighborhood for that matter.
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August 2nd, 2008, 04:51 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Strange behavior with a horror
Remember that you can always rerun the battle multiple times to see if the actual outcome was just a fluke. Create a random unit somewhere on the battle board with Shift+U and then immediately kill it with Shift+K. That resets the random seed. Watch the "new" battle. Repeat.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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August 2nd, 2008, 06:47 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Strange behavior with a horror
Doom horrors have a will of there own and are not mean't to be controlled by even gods. Even if you somehow mange to control one, it will only be for a brief time before it turns on you and goes its own way.
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August 2nd, 2008, 07:18 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Strange behavior with a horror
Actually, I think it's due to Kurgi having the #immobile tag. That'd explain why he won't move even though he has mapmove. This is a quirk which also works for Oracle and other immobile pretenders (Oracle with Flying Carpet has mapmove 1 but can't move).
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August 2nd, 2008, 07:18 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Strange behavior with a horror
Quote:
JimMorrison said:
Kurgi? As in, Gift of Kurgi?
I think you've torn open a rift into the Void, inside of your computer. You may have to contact customer support and have them issue you a new space-time continuum, if you can get through the necessary paperwork before this one collapses into the hungry maw of a Doom Horror. O.O
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I remembered that the turns are saved anyway even when I had to close the program with Windows. I reloaded it, the menus are back, Kurgi still won't move. The lab in the province is gone.
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He vanished and now I got him back again. Still won't move.
...
Vanished, attacked when called for, showed up with an affliction of having lost an eye and I promptly took out the other one. Again and I've got him back. Still can't move.
...
An ordinary horror shows up (I think I have all the doom horrors in my army) and beats me. No phoenix pyre.
I conclude that something's special about a battle with a doom horror. Phoenix Pyre never works, nor do the Tartarian chains.
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August 2nd, 2008, 07:53 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Thanked 84 Times in 46 Posts
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Re: Strange behavior with a horror
Are you talking about slave to unreason because I think you can't use him at all,
Yeah, just checked it in SP you can use all other horrors eater of gods, eater of dreams, maker of ruins... but once you summon Kurgi he can't move or fight or anything,
what's with thet really?
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August 2nd, 2008, 11:44 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Strange behavior with a horror
Quote:
Executor said:
Are you talking about slave to unreason because I think you can't use him at all,
Yeah, just checked it in SP you can use all other horrors eater of gods, eater of dreams, maker of ruins... but once you summon Kurgi he can't move or fight or anything,
what's with thet really?
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Yeah, that's the guy that wouldn't do anything for me. I think it must be a bug.
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August 3rd, 2008, 02:34 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Strange behavior with a horror
I really do not think that it is a bug. KO is probably the only one who could say for sure, but I believe that it is likely thematic and working as designed.
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