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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old July 31st, 2008, 02:59 PM

Leonnn Leonnn is offline
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Default Polod

Hello.

This is what I've been working on recently.
It adds a new nation - Polod, which is based (VERY) loosly on polish legends.
As of now there are two eras (EA, MA).
The sprites and desriptions need a little more work, also I'd like to add a few pretenders and some more spells - just didn't have enough time.

Pretenders:


Heroes:


Summons:




EA Recruits and Flag:


MA Recruits and Flag:


/edit
Fixed a bad attachment - it was a version without spell for MA
/edit
Fixed MA - now archers showing, not molochs
Added 2 spells, one for EA and one for MA
/edit
Added 2 pretenders and summons
- descriptions still need more work :/






------------------------------------------------------


Question - what is the real cap on Names ?? In the manual it says its 159, but if I exceeded 150 the game crashed...
In the end I had to sacrifice Vegetables names to make mine work...
Attached Files
File Type: zip 629786-dom3mod_polod_0_56.zip (299.8 KB, 181 views)

Last edited by lch; August 25th, 2008 at 06:29 PM..
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  #2  
Old July 31st, 2008, 03:34 PM

llamabeast llamabeast is offline
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Default Re: Mod - Polod

Unfortunately I don't think I'll have a chance to download this at home for several days (going away), but the graphics look fantastic! Nice work!
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  #3  
Old July 31st, 2008, 04:23 PM
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Default Re: Mod - Polod

I'd also be interested to hear about the name problem.


Are there any nametypes that are only used in some ages. Oceania should be free in LA, Pythium female in EA and MA, etc.
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  #4  
Old July 31st, 2008, 04:25 PM

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Default Re: Mod - Polod

Yeah there is a name cap.

151 and upwards don't work. Everything below does.
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  #5  
Old July 31st, 2008, 05:26 PM

Leonnn Leonnn is offline
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Default Re: Mod - Polod

Uhuh.

Another question - is there a way to set names to heroes other than creating new nametypes ?
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  #6  
Old July 31st, 2008, 06:15 PM

BandarLover BandarLover is offline
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Default Re: Mod - Polod

Very cool looking mod. If I get some free time I'll try it, but that being said, I must confess to being rather ignorant of Polish (or Polish-inspired) Myth. So at first glance I can't help but wonder: Why is that guy riding a giant rooster? Why do they summon a giant rooster? What is that skinny white summon-thingy below and to the right of the giant rooster? And why doesn't their flag have a rooster on it?

I'm all for flavor text and would love to hear what exactly inspired this mod and perhaps get some answers to my horribly irreverent questions.

Looking forward to trying this out soon!
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Old August 1st, 2008, 06:33 AM

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Default Re: Mod - Polod

Quote:
Leonnn said:
Uhuh.

Another question - is there a way to set names to heroes other than creating new nametypes ?
Nope.
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  #8  
Old September 17th, 2008, 06:19 PM

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Default Re: Polod

I will be playing this nation in a mod nations game soon. I shall give feedback.

Last edited by lch; September 17th, 2008 at 06:33 PM..
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Old September 18th, 2008, 12:23 AM

Aezeal Aezeal is offline
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Default Re: Polod

ow on naming heroes, I have a name for a hero but the game puts a name (generated) infront of it. How do I avoid this? If I make a unit unique will that not happen anymore?

Can you create new lists of names btw?

I'm not so into all things with names actually but would like to know.
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  #10  
Old September 18th, 2008, 02:08 AM
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Default Re: Polod

As far as the number of nametypes goes, the modding manual (the new one) says there are 150 nametypes, of which 127 and 128 are reserved for player use. Everything else is used for something else. If you replace a nametype, then the things that have names from that type will use the replacement names. All the nametypes are listed in tables 12 and 13.
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