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  #1  
Old July 29th, 2008, 10:19 AM

Xietor Xietor is offline
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Default VOTD-Still like it

even though in my current mp game Fallacy, Ryleh has killed about 5 of my Hall of Fame thugs in the past 5 turns with it. And MR 27 seems to be no barrier to the the call from the grave, as I assume he is using penetration items and a high s mage combination.

My thugs have quickness and aoe weapons, but cannot kill the 600 or so mindless in the required time so they die to auto rout.

That said, it is my own fault. I have relied on these same thugs since early in the game, and it is now in the 90's.
So they have certainly gotten all the miles to which they are entitled.

And had i really wanted to keep these guys alive, I would have been more careful to keep their kill count down to something more reasonable. Used them when needed, rather then all the time.

And the fact they lived so long, and survived so many battles, actually shows the need for a spell like VOTD that can kill them. Rock, Scissors, and Paper. Point is nothing should be invincible.
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Old July 29th, 2008, 10:21 AM

Sombre Sombre is offline
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Default Re: VOTD-Still like it

I agree. VoTD is tailor made to take down units who have killed too much in their lifetimes.

I believe it is a somewhat unthematic and buggy spell, but its current power level is correct. If it were to be changed I'd like to see it remain just as effective.
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  #3  
Old July 29th, 2008, 11:20 AM
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Default Re: VOTD-Still like it

Yeah I agree with Sombre, its power it's correct, but still i don't swallow that those souls come for vengeance, are killed again, and act as multiplied. I mean, I killed you, you returned from death for vengeance, I slayed even your soul, now REST IN F*XING PEACE! The thing that those are supposed to be the souls of enemies, and if yo kill the soul you have to face the soul of the enemy plus the soul of the soul, and then the soul of the soul of the soul... meh. ^^

Personally I think the battles from VotD should give normal exp, but the souls at least shouldn't count in the kill list. You may have to face them again but at least they don't multiply, should quite solve the most of the "buggy" aura around the spell.

My opinion of course. I know it is working as intended. But I find it kinda weird for the reasons I stated. And yet, if your thug killed 600 ("real") units, yes the vangeance of those angry souls will be terrible - as I agree nothing should be invincible (but some things should continue being very near of it, it's the fun of a so wide strategic game, combinations that make realultimatepowa )
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Old July 29th, 2008, 11:38 AM

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Default Re: VOTD-Still like it

i actually agree you should not count the souls as kills. In my case it did not matter because the 600 original souls were too many anyway(:

The spell would still be effective without counting the souls as kills. But some things are hard to fix, and some things are more pressing to fix. At least that is what i have read.

When it comes to coding, i am still in 1st grade.
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Old July 29th, 2008, 06:32 PM

Aezeal Aezeal is offline
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Default Re: VOTD-Still like it

it would be very annoying against your pretender considering his magic paths though
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old July 29th, 2008, 06:46 PM
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Default Re: VOTD-Still like it

well it has a number of counters - i think even if you don't have the time or will to protect all your thugs, at least you must just consider to defend the pretender and the best SCs from this after some time. I think it's natural, we still protect our castles and provinces and soldiers all the time for many things, that's just one more
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