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July 11th, 2008, 09:27 PM
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Corporal
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Join Date: Mar 2003
Location: Australia
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Thug and SC Statistics
If you had to quantify what statistics/buffs for a Thug and also for a Super Combatant are minimum, average, maximum, and also a rating out of 5 for the importance of the statistic, what would they be? With buffs and items put in brackets the importance, once again, out of 5. The statistics are AFTER buff and items have been applied.
I know that there are many many options available and that each race has its own strategies, but I'm just looking for a basic target range. I'm interested because I have no real feel for the differences and it would help me to work out what sort of buffs and items I need to focus on. Also it will be interesting to see the different approaches people have.
Here's an example...
Code:
THUG
MIN AVG MAX IMPORTANCE
Hit Points 15 25 40 4
Protection 12 16 22 5
Defence 10 14 20 4
Magic Resist 14 18 21 5
Strength 10 16 20 4
Attack 14 18 21 4
Precision 8 11 15 1
Morale 13 18 50 2
Encumbrance 0 4 7 3
Fatigue 0 0 4 3
Move (Battle) 8 12 50 1
Buffs/Items EoF Weapon (3), Luck (3), Poison Resist (1)
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July 11th, 2008, 10:15 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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Re: Thug and SC Statistics
I like this thread and am interested in hearing what people have to say, as I have always been a bit unsure on the bright line between thugs and SCs.
Your current outline for thugs looks pretty good. I think prot maybe a bit higher on average though. Also, I'd rate Luck as a 4, and fortunately (pun intended) it is very easy to acquire.
A good shield is a must for thugs too, Vine Shield is pretty standard, probably a 4 also.
moral is probably a 3, rather than a 2; but that's just me.
I want to do more on this later, but gotta go right now.
-Omni
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July 11th, 2008, 10:30 PM
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Sergeant
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Join Date: Feb 2008
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Re: Thug and SC Statistics
I'd say encumberance/fatigue is definitely 5 in importance, without managing it one's thugs/SCs can't really even fight.
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July 12th, 2008, 12:05 AM
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First Lieutenant
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Join Date: May 2007
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Re: Thug and SC Statistics
I would say that defence is far less important for SCs than for Thugs.
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July 12th, 2008, 03:04 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Thug and SC Statistics
The idea of this thread is good, the scheme is valid (with the little exception of Fatigue which is definitively a 5) for the many thugs going to support an army, or taking indie/enemy provinces with little defence.
As I have usually seen it, "thugs" are commanders equipped (with an eye to convenience) for some specific task.
So i.e. i consider thugs even the indie mages with N and A random picks which I can give eye of aiming and boots of quickness and a Ethereal Xbow/Black Bow of Botulf, Thunder Bow and so, and send to support an army. How should I consider them, SCs? For them the precision is important, as I want it boosted by Eagle Eyes and Aim before he/she starts shooting.
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IN UN LAMPO DI GLORIA!
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July 12th, 2008, 04:54 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Thug and SC Statistics
I think generally Thug/SC tend to be concerned specifically with melee. The sniper/artillery builds seem to be less universally useful. Like in your example, since they're indie mages, you can't count on ever having them. Also, you probably won't give them any gear but the ranged item and a couple specific boosters (eye/boots), but much less gems invested than most melee units would expect.
I'm a little confused by the chart though, so not sure what else to add.
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July 12th, 2008, 05:08 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
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Re: Thug and SC Statistics
Quote:
sum1lost said:
I would say that defence is far less important for SCs than for Thugs.
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Why ?
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July 12th, 2008, 11:44 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
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Re: Thug and SC Statistics
Quote:
das123 said:
If you had to quantify what statistics/buffs for a Thug and also for a Super Combatant are minimum, average, maximum, and also a rating out of 5 for the importance of the statistic, what would they be? With buffs and items put in brackets the importance, once again, out of 5. The statistics are AFTER buff and items have been applied.
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Code:
SC
MIN AVG MAX IMPORTANCE
Hit Points 30 60 400 5
If you dont have much HP, you need really good protection
Protection 12 20 30 5
With low protection, you need mistform, without a prot of at least 20, so that swarming enemys dont hurt you too much.
Defence 10 14 20 1
Who cares for defence, you will be swarmed anyway
Magic Resist 18 22 30 5
Only use MR 18 agains non astral nations, the more the better
Strength 10 16 20 2
More strength more damage, but as must damage will come from AoE, it is not really important
Attack 14 18 21 2
Aoe hits always, and most SC chassis and weapons have high bonuses, so attack is not really an issue
Precision 8 11 15 1
SCs are not supposed to wield bows
Morale 13 18 50 3
Dont use low morale scs that dont fly so you dont suffer emberassing deaths
Encumbrance 0 0 2 5
SCs need fatigue 0, so encumbrance kills
Fatigue 0 0 0 5
there is no different option than 0
Move (Battle) 8 12 50 3
if it moves faster, it engages faster but wathever.
Buffs/Items
AoE Weapon (or lots of attacks)
High Protection
Poison Resistance
Fire Resistance
Cold Resistance
Shock Resistance
High MR
Luck
Body Ethereal
Mistform
Mirror Image
Soul Vortex
Regeneration
Reinvigoration
Quickness
Fire Shield
Astral Shield
Phoenix Pyre
Breath of Winter
Heat and Cold auras
and many more
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July 12th, 2008, 11:51 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Thug and SC Statistics
Hadrian_II:
I think SCs should have at least 40-50HP. With your ranking it would make Harbinger and SC and he certainly isn't one.
And it all misses the most important thing - magic skills to buff himself.
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July 12th, 2008, 12:01 PM
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General
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Join Date: Apr 2005
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Re: Thug and SC Statistics
Just to clarify/nitpick: SCs need some way to keep their fatigue from growing. That can be 0 encumbrance, it can be more reinvig than their encumbrance, it can be a life drain effect.
The buffs/items depend greatly on what your enemy is like and what your task is. For killing large numbers of chaff, AoE is nice, but what's really important is some kind of damage shield - Chill/heat aura, Fire Shield, soul Vortex, even Fear to rout them. And make sure your expected targets are vulnerable. Eg. undead are usually immune to Fear/Cold/life drain.
If he's an SC killer on the other hand, forget the area effect and go for multiple damage attacks. And all the buffs that help against chaff are wasted.
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