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  #1  
Old June 25th, 2008, 04:59 AM
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Default New mod commands

JK made some new mod commands yesterday, after remarking how easy it is when there is a nice shortlist stating what is wanted.

So my assumption about us working better with shortlists seems to hold.
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  #2  
Old June 25th, 2008, 05:50 AM
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Default Re: New mod commands

* New monster modding commands: #watershape, #landshape, #forestshape, #plainshape, #unique, #stormimmune, #startaff, #bloodvengeance, #stonebeing, #leper, #beckon.
* LA Atlantis uw recruitment improved.
* LA Atlantis hero.


Thanks for the info, and bigger thanks for Johan and Edi for doing the work!
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Old June 25th, 2008, 06:09 AM

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Default Re: New mod commands

Awesome! They are going to be really really helpful.

I wonder what #startaff does.
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  #4  
Old June 25th, 2008, 06:25 AM
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Default Re: New mod commands

Quote:
llamabeast said:
I wonder what #startaff does.
Starting affection?
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Old June 25th, 2008, 06:26 AM

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Default Re: New mod commands

Ah yeah, it'll probably be starting affliction I guess.
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Old June 25th, 2008, 07:09 AM

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Default Re: New mod commands

Those different shape commands are going to be extremely interesting.

I just hope people don't go too nuts with them - I think they should be reserved for really interesting units, pretenders etc.
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Old July 9th, 2008, 06:53 PM
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Default Re: New mod commands

Oooh! Yummy! I'll be able to do the trampler mod the way I wanted to!

Is there something in the game that currently does construct-only damage? (I know there are ones which do multiplied damage on constructs.)
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Old July 9th, 2008, 07:16 PM
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Default Re: New mod commands

There is probably some mechanic that does that, so it just got activated for weapon modding. I didn't just pull it out of my arse, if that's what you're thinking. I'm thinking crusherknack is probably that weapon, it's a secondary effect of the Smasher.
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Old June 25th, 2008, 12:41 PM
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Default Re: New mod commands

Quote:
* New monster modding commands: #watershape, #landshape, #forestshape, #plainshape, #unique, #stormimmune, #startaff, #bloodvengeance, #stonebeing, #leper, #beckon.
I've greenified some of the list items, but I would like confirmation of the following:
  • #beckon is what I listed as #lure?
  • #stormimmune is what I listed as #stormflyer?
  • Is #leper the plague carrier or the popkilling reaper?
Thanks for doing these. I'm certain they will see a lot of use.
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Old June 25th, 2008, 01:16 PM
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Default Re: New mod commands

All correct. #leper is the popkilling thing Harvester of Sorrows?? does.
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