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June 23rd, 2008, 10:06 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
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Making a PC game / starting a game company?
Just curious about insights into this. Reason I ask is I see a lot of people on the boards who work as programmers as well as modders and other forms of IT gurus. A lot of people here are clearly passionate about gaming (you almost have to be to overcome the steep learning curve of Dom 3). Then considering the fact that (AFAIK) Dom 3 is the product of 2 people with other jobs makes me wonder why more people have not tried to create a game. Seems most people have a vision of �the perfect game� but not many ever bother to try to make it. As I have no background in programming, I can only imagine how difficult it must be to actually execute on such a vision but curious if any folks here have ever contemplated it (obviously the Ilwinter guys have but any others?). After all, in the US more money is now spent on video games than movies...
Happy Monday!
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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June 23rd, 2008, 10:18 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Making a PC game / starting a game company?
Not really, even though I'm a programmer by trade. Good game design is way harder than program design, and a lot of the best games don't run on computers at all, or didn't at first. (Anything from Monopoly to Hotels to Axis and Allies to Scrabble.) I don't necessarily feel that knowing how to make a computer obey me makes me qualified to work on games at all.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 23rd, 2008, 10:41 PM
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General
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Join Date: Oct 2006
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Re: Making a PC game / starting a game company?
I'm the opposite, I've got a lot of years experience with many different aspects of designing games, but am a very poor programmer, so my biggest problem with creating computer games is finding someone who will do what I want them to, committedly, without having to pay them large amounts of money for it.
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You've sailed off the edge of the map--here there be badgers!
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June 23rd, 2008, 10:52 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Making a PC game / starting a game company?
My background is more in managing programmers and Ive been involved with PC game designers since the birth of PCs.
"Managing programmers has been compared to herding cats. They dont tend to move together. Your best bet is to stand behind them, make lots of noise, and hope that one of them ends up where you wanted them to go."
However, I will pitch this.
ANY programmer who has a game in working alpha mode can easily move toward getting help for more development and finally distribution. There are many ways. SourceForge for open source. CafePress for self distribution. And I highly recommend Shrapnel for first game independent developers. I would avoid the really large shelfware companies until your 3rd major release (or sequel) and will gladly discuss the whys and hows with anyone who is interested.
And MAJORLY I would warn anyone against being BOTH a new developer AND starting their own game company.
InMYHumbleOpinion of course.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 24th, 2008, 12:59 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Making a PC game / starting a game company?
Many people try open-source games and have great and really nice plans. But there come obstacles. They are divided into 2 groups:
1. Money
You NEED money. You need at least some of them. There is no way to finish even small game without investing some $. Of course assuming you want it released. You need to spend them for domains, hosting, creating company, doing all registrations, paying for artists [as you may get a programmer that will do it for free or % of profits, don't count on artis in that matter, they are also really lazy]. Most projects go down because people cannot scale project to what they can afford. If you want to start a 3D MMORPG from scratch without winning lottery first, you are really wasting your time. I have been in one open-source project like that
2. Management
Even smallest project requires a project leader that can do the job. And that is not an easy task. And it becomes almost impossible task when you do not pay your people, there is almost no way to really motivate them or get them to work on schedule. You need here skills that you won't learn anyway. Not on some useless Management degree on university [you can be Mc Donald's manager after that in best case]. You need to know about wikis, technical documentation, copygight issues, business law, etc etc. Most game projects are led by people that think that making game will be as fun as playing them. But there is not much fun in it, at least not until things are working, which is really the end.
Skills are not a problem - you can learn if you really want. Time too - you will need 10x more than any professionals and you won't be able to keep any schedules anyway. I made some mistakes already Started with being lead world designer for 3d MMORPG - it was like 8 years ago or more and if it was finished it would be 10x bigger and more complicated than WoW [which did not exist]. We of course were naive enough to not spot problems like that Later I tried few more things, but really learned that I should scale down my plans. Working on browser-based game now and even here I know I complicated my life way too much.
If you really want smth you should either start with minor role in medium-project [like browser-baser game] or make your own board-game/flash game [like tower defence]. And indie game makings looks more fun than all those corporations anyway. I bet no one here would like to work for EA
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June 24th, 2008, 06:18 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Making a PC game / starting a game company?
Quote:
Zeldor said:
Many people try open-source games and have great and really nice plans. But there come obstacles. They are divided into 2 groups:
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I could make a case arguing most of that. At least as absolutes.
As far as the money thing, thats part of what I do all day. I make internet recommendations. I often pitch how people can do "domains, hosting, creating company, doing all registrations, paying for artists" with no layout of funds. Often in the area of creating other businesses on the net but it applies to this one also. It takes abit longer and more hands-on of course but its possible if someone really wants it.
And, Ive even seen projects share the responsibilities of item 2 successfully. Not many, but some.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 23rd, 2008, 10:58 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
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Thanked 44 Times in 14 Posts
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Re: Making a PC game / starting a game company?
I've designed about a dozen games, and gotten 3 of them programmed with a friend of mine. The hardest thing for us is finding an artist. We have been through at least 20 artists/graphic designers, and not a single one of them had a scrap of discipline. They'll do one 3d model and then quit, or a handful of pictures and then you'll never hear from them again. No amount of money seems to overcome laziness/lack of motivation in this regard.
I guess it could be that way with a programmer too, so perhaps I'm blessed in not having to go it alone. But it's a hard road, because you basically have to work 80 hours a week instead 40 for some distant and by no means certain goal of low to moderate success. It has its moments though.
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June 24th, 2008, 04:48 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Making a PC game / starting a game company?
Quote:
sector24 said:
I've designed about a dozen games, and gotten 3 of them programmed with a friend of mine. The hardest thing for us is finding an artist. We have been through at least 20 artists/graphic designers, and not a single one of them had a scrap of discipline. They'll do one 3d model and then quit, or a handful of pictures and then you'll never hear from them again. No amount of money seems to overcome laziness/lack of motivation in this regard.
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This is very true. Just look at Djinnibad, and how the "artist" in there left the whole project without really saying anything, with no real explanations... That's just rude. I still wish he'd come back and finish what he started.
Personally, I've been drawing for a short time, few years, and I haven't managed to force myself to produce anything in an orderly fashion. I can see the results, as well - or rather, NOT see them. I didn't get to study animation, as I wanted. I get to go to a "3d modelling/animation for games" school/course, but that's not something I want to do. Creating games for work is very different from playing games for fun.
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June 24th, 2008, 08:04 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
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Re: Making a PC game / starting a game company?
Agreed, Endo. But I hope that something will be done about that. Actually, I hope that I will decide on LA commanders and mages soon & so it will appear - at least, with borrowed-graphics version. It's even possible that I will adopt some of the said graphics so that they'll look authentic enough.. Dreams, dreams...
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June 23rd, 2008, 10:59 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Thanked 106 Times in 71 Posts
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Re: Making a PC game / starting a game company?
I am working on a game . We are very close to completion and it is a pretty exciting project. Here is a link:
http://wildfiregames.com/0ad/
At the moment we cannot accept novice programmers because we are too close to completion to train someone. But we are looking for history articles from community members that are relevant to the time period.
We are also in need of 3D animators, texture artists, and sound effect specialists. We can take novice skill level for these jobs because we have enough veterans to advise, and these jobs normally do not affect milestones.
Drop by and check it out .
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