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  #1  
Old August 20th, 2001, 05:08 AM
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geoschmo geoschmo is offline
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Default PBW Mod support implemented.

Due to the bug with the Version 1.41 command line mod support, our ability to support mods for PBW games has been delayed. Because of the bug, our only option to support mods is with a separate install for each mod. At 130 MB per install this is a big drain on server resources.

We have worked out a way to reduce this file size though and can now support the the following mods:

TDM Modpack Ver 1.72
Devnull Mod Ver 1.3
Dracus Event Mod Ver 1.3
Admiral's System Mod Ver 1.0
Puke's Junkyard Mod Ver 1.0
Counter Intell Bug Mod Ver 1.0

All of these are available for download in the PBW file library and can be selected when adding new games to PBW. Please let us know if yuo experience any problems running games using any of these.

Mods will be updated when we become aware of new Versions, and new mods will be considered for support, based on demand. We will still have to limit it somewhat until the command line bug is corrected.

PBW Admin Team
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Old August 20th, 2001, 03:48 PM
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Default Re: PBW Mod support implemented.

By the way, the Counter Intell Bug Mod Ver 1.0 that is listed is a new mod that I threw together just to deal with the CI bug. All it does is change the Intel facilities to produce research points instead of intel points (Not my idea, but I thought it was a good one).

This will let you set up games on PBW allowing intel. As long as the game runs with the mod files you won't have the intel problem, because no one will have any intel points to spend. But it allows people to research and build intel facilities looking towards the future when the bug is fixed, without being a total waste of a facility spot on a planet. Once the bug is fixed we can switch the games back to standard files and the intel facilities will start producing intel points.

Geoschmo
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Old August 20th, 2001, 05:05 PM
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Default Re: PBW Mod support implemented.

Would P&N v2.3 be worthy of a presence on your server? I should have it ready by the end of the week...
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Old August 20th, 2001, 05:15 PM
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Default Re: PBW Mod support implemented.

I second S_J's vote. P&N PBW game would be great!

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Old August 20th, 2001, 05:28 PM
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Default Re: PBW Mod support implemented.

SJ,

I'd love to put P&N on PBW.

I think I asked about it before and the response I got from some people was that they love the mod, but that a lot of the capture techs and stratsegies don't perform well in strategic combat though.

But I can put it on there when available and let the players work that out. Maybe after playing around with it some alternate stategies can be worked out.

Geoschmo
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Old August 20th, 2001, 05:42 PM

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Default Re: PBW Mod support implemented.

I wonder why you have got TDM Modpack 1.72? I thought the latest is 1.75...
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