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May 28th, 2008, 11:21 AM
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Corporal
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Join Date: Jun 2007
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turn resolution sequence
This is the situation:
In an MP game I am fighting Niefelheim. He has one big nasty jarl equiped with boots of flying, and for the past six turns, this Jarl has been raiding my lands, moving every turn to a new province. Although he is big, scary (GoH up) and fully equiped, I send out a party to confront him every turn, either from a neigbouring province or from the castle he is sieging.
Since we both move into enemy territory, my understanding is the game randomly decides who gets to move first, so I would have a 50% chance of catching him every turn. However, for 6 turns in a row I missed him and he just flew of to another one of my lands.
Obviously very frustrating, and it is starting to make me wonder. Is turn resolution in this type of situation indeed decided randomly? Or do some nations get to move befor other nations structurally? Or perhaps flying units or something else (map movement points?) decide who moves first? Is there a way to increase my chances of moving first?
Of course, it could just be a bad string of dice rolls. Although if I am not mistaken the upfront chance of that happening 6 consecutive times with a 50% probability is 1.56%...
Any inputs would be much appreciated!
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May 28th, 2008, 11:30 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: turn resolution sequence
Movement battles aren't resolved before everyone has moved. So you move in and he moves out before any battles take place. That's why raiding is so useful.
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May 28th, 2008, 11:32 AM
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General
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Join Date: Apr 2005
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Re: turn resolution sequence
Short answer, you'll never catch him.
You're misunderstanding the movement process.
All moves are done first, then battles resolved. The only time randomness comes into it is when paths cross.
Example:
Jarl in Province A
Your Party in Province B
Jarl attacks C
You attack A.
The Jarl will always be gone before you get there.
If instead, the Jarl attacks B, while you attack A from B, the game will randomly decide whether the battle happens in A or B, with a small chance of the armies missing each other and battles happening in both A and B.
Since he's flying and probably jumping over provinces, this will be hard to do.
The only guaranteed solution is to teleport on top of him. Otherwise you'll have to guess where he's going and have a force waiting for him.
Good Luck
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May 28th, 2008, 11:55 AM
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Corporal
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Join Date: Jun 2007
Posts: 179
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Re: turn resolution sequence
Ah, that explains a lot. Thanks for the input.
It does suck though, I can't spare the gems to go teleporting.
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May 28th, 2008, 12:17 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
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Re: turn resolution sequence
Then you have to guess his moves. A common and interesting task)
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May 28th, 2008, 01:09 PM
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Corporal
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Join Date: Jun 2007
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Re: turn resolution sequence
True - and definitely a very interesting aspect of MP fighting. However, in this particular case he is flying with map movement 3, and in the middle of my lands.
There's at least 15 provinces he can choose from... The only good news is that it's just one Jarl - with so many lands its really just an inconvenience, unlike the big armies he has on my borders.... everything is relative!
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