|
|
|
 |
|

March 26th, 2008, 06:47 AM
|
Sergeant
|
|
Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
|
|
vengeance of the dead, how it works with 1000+ ?
Hi!
I have been the target of the vengeance of the Dead spell this turn. Several times. Each round of the spell, i killed each and every ghost, but the problem is that the next round, each and every ghost killed count as a dead by the SC, so each and every round, the number of ghosts double.
What happens when there are 1000, 2000 or 9999999 ghosts? (assuming i can kill them all). Is the game stalled at round 75? I die? (i guess the ghosts dont run or break morale in round 50, do they?)
|

March 26th, 2008, 07:48 AM
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
|
|
Re: vengeance of the dead, how it works with 1000+
brain: pinky, are you pondering what I'm pondering?
pinky: i think so brain, but those kind of girls aren't into that.
brain: pinky, don't you think we're stigmatized enough as it is?
pinky:...
brain: I'm going to give an SC the Sickle Who's Crop is Pain, then have someone cast VotD on them. can you just imagine the death gem income you'd get turn after turn!?!
pinky: Egadz brain! NARF!
|

March 26th, 2008, 08:09 AM
|
Second Lieutenant
|
|
Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
|
|
Re: vengeance of the dead, how it works with 1000+
Hum, I read the other thread you resurected. It sums things up nicely...
The only counter I can see to that is
- using the "returning" spell until your opponent runs out of gems or get tired of trying to blast him,
- teleport your SC every turn until your opponent gets tired of trying to blast him (and hope the teleport ritual happens before the VotD ritual),
- have a stealthy SC. I don't know of any item that can give stealth though...
Either way, your opponent countered a SC with half a dozen cheap mages...
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
|

March 26th, 2008, 08:13 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: vengeance of the dead, how it works with 1000+
Omnirizon:
Hmm... that Sickle idea is brilliant, if it works it is rather a bug though or at least exploit that should be blocked in game.
|

March 26th, 2008, 08:24 AM
|
Corporal
|
|
Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
|
|
Re: vengeance of the dead, how it works with 1000+
Hmm...
I will suggest changing the Sickle so it can never harvest gems from mindless units, who are obviously out of "pain".
|

March 26th, 2008, 08:41 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: vengeance of the dead, how it works with 1000+
IMO Vengeance of the Dead is buggy too, for including undead kills in its dead count. It's the souls of the dead you slew coming back to haunt you. So when you double up, where the heck did those extra undead come from?
I think it's unfair to cast this again if the unit you are trying to kill survives. Once is fair game though.
Vengeance does have an MR check, so you should do what you can to increase your MR to reduce your chances of being affected.
Undead are immune, so if you're really desperate you could use Twiceborn and kill yourself.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

March 26th, 2008, 08:58 AM
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
|
|
Re: vengeance of the dead, how it works with 1000+
Quote:
vfb said:
IMO Vengeance of the Dead is buggy too, for including undead kills in its dead count. It's the souls of the dead you slew coming back to haunt you. So when you double up, where the heck did those extra undead come from?
|
Its the same mechanics as reincarnation. If reincarnation is true, than how does the population of the world increase? The person living now is only the soul of someone who lived before. They don't die and create a soul of their present life in addition to their last one. So as population increases, where are all the extra souls coming from?
|

March 26th, 2008, 09:00 AM
|
Sergeant
|
|
Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
|
|
Re: vengeance of the dead, how it works with 1000+
Quote:
vfb said:
Vengeance does have an MR check, so you should do what you can to increase your MR to reduce your chances of being affected.
|
That's not an option, it will die next turn , mathematically
I liked the Sickle of crop idea, though. A nice exploit to answer against a exploit i guess 
|

March 26th, 2008, 04:27 PM
|
 |
First Lieutenant
|
|
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: vengeance of the dead, how it works with 1000+
Quote:
vfb said:
IMO Vengeance of the Dead is buggy too, for including undead kills in its dead count. It's the souls of the dead you slew coming back to haunt you. So when you double up, where the heck did those extra undead come from?
|
When you wack a soul of a previous victim they split into two equal souls. I thought this was obvious!  We all know that there is no law of conservation of souls! 
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
|

March 26th, 2008, 02:43 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: vengeance of the dead, how it works with 1000+ ?
Quote:
triqui said:
Is the game stalled at round 75? I die? (i guess the ghosts dont run or break morale in round 50, do they?)
|
It's my understanding the undead from the dream do not flee at turn 50... thus at turn 75 your mage/commander flees and is auto-killed.
This has a few issues which are just logically wrong:
1) Being auto-killed while fleeing during an assassination. Historically and logically incorrect.
2) Successfully fleeing during a dream should at worst cause the target to awaken... maybe with the battle fright affliction.
3) Killing these undead within a dream should not count as kills. This results in one soul being doubled or tripled and appearing in future VotD castings.
4) The battle turn limits... as I understand are 50 the attacker retreats, 75 defender retreats and 100 all attackers are killed. As computers become more and more powerful it would be nice if us gamers had the option of adjusting the battle turn limits. Currently every game we play has this all powerful organized union which forces non-golem attackers to retreat at 5pm... and then forces non-golem defenders to retreat at 8pm. I hate this organized union.
__________________
There can be only one.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|