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View Poll Results: Which EA nations represent order or good?
Arcoscephale 49 16.55%
Ermor 22 7.43%
Ulm 15 5.07%
Maverni 19 6.42%
Sauromatia 1 0.34%
T'ien Chi 31 10.47%
Mictlan 1 0.34%
Abysia 4 1.35%
Caelum 23 7.77%
C'tis 8 2.70%
Pangaea 11 3.72%
Argatha 10 3.38%
Tir na n'Og 27 9.12%
Formoria 1 0.34%
Vanheim 7 2.36%
Helheim 3 1.01%
Niefelheim 1 0.34%
Kailasa 28 9.46%
Yomi 2 0.68%
Atlantis 5 1.69%
R'lyeh 2 0.68%
Oceania 25 8.45%
Lanka 1 0.34%
Voters: 296. You may not vote on this poll

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  #1  
Old March 24th, 2008, 02:03 AM
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Default Which nations represent order and good?

Edit: for clarification, the first question applies to EA, the second to MA, and the last to LA. I got a bit tired and copy-pasted one too many fields.

Same as before, looking for Good vs Evil, Order vs Chaos themes. Nations with grudges against each other, eg Pythium and Ermor, or Lanka and Kailasa are also helpful. Note, there are some nations like Marignon who might represent order, but are problematic because of the techniques they use (inquisitors!). This also makes things more complicated.
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  #2  
Old March 24th, 2008, 03:09 AM
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Default Re: Which nations represent order and good?

Please define good. By the way, I like Dominions because it's mostly free of such cliche concepts.
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Old March 24th, 2008, 05:01 AM

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Default Re: Which nations represent order and good?

I interpreted most neutral but certainly not evil nations as falling in this category though
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old March 24th, 2008, 05:26 AM
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Default Re: Which nations represent order and good?

Okay, check out the post on evil nations for contrast..

http://www.shrapnelcommunity.com/thr...0951&type=post

Actually one of the tricky things about Dominions is that sometimes I think all the nations are evil in the sense that they are probably mostly fairly authoritarian and brutish societies and they all want to win at the expense of all the other nations (at least if their pretender god has his or her way).

But if we step back a bit, well there are a lot of neutral nations, a few that fit fairly closely to Judeo-Christian standards of "goodness" or "godliness". Caelum comes to mind - they're a bunch of winged angels after all. Let's just say for now the good or neutral nations are the ones who do not rely heavily on death or blood magic, do not enslave minds and generally treat their people better than the evil nations.
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Old March 24th, 2008, 05:35 AM
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Default Re: Which nations represent order and good?

Yeah, I think you are right. The question of what is good is interesting though. Technically if you were one of the citizens of those nations, being good would mean doing what your pretender god wants you to do, even if it meant dealing out some of Old Testament style havoc upon the unbelievers. Of course today, from a humanist standpoint we would consider such acts atrocities or war crimes.

Dominions has some interesting religious implications when you sit down and think about it.

This kind of changes the concept of the game I wanted to put together though. Instead of Good vs Evil, it has become Not As Bad vs Evil. This is the problem I used the idea "Good or Order", which I'm afraid only complicates things
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Old March 24th, 2008, 05:47 AM

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Default Re: Which nations represent order and good?

I'm not sure how to vote; so many of them benefit from order scales, and I haven't played all of them yet.

I am reasonably sure that LA C'tis and Agartha aren't evil, or are at least ethical for necromancer-based nations.
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Old March 24th, 2008, 05:27 AM
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Default Re: Which nations represent order and good?

None of the nations are good as such. PRactically all of them would have cultural practices that would range from suspect to outright horrifying from a humanist perspective. From the same premises, it is however easy to define several nations as evil.
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