Quote:
Wdll said:
I am not sure how to explain it. Perhaps it is just me, but many times when there is a clear change of height, I can't understand which hex is higher unless I hover the pointer over them. So, different texture? Or a way to show the height of each hex all the time on the hex?
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I understand exactly what you mean, although the elevation tool comes pretty handy it would be nice that those levels of elevation were more graphical evident thus easier to analize when planning.
P. S. I�ve been testing a game named Armoredbrigade (which I mentioned in another thread) it has a "thermal height" toggle on-off tool that seems to work just fine (besides the point-over tool that the game also has) and you can switch off whenever you see fit.
The game also has a LOS tool wich with a mouse click tells you all the visible terrain to any specificall location or unit on the map (the red mark on pic 2 and green mark on the unit on pic3)
I would love to see something like this implemented in SPMBT!
Did you mean something that looks like this:
Regards
Roberto