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March 14th, 2008, 03:39 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Quick Break Siege Question
If you tell your units to "break siege" and simultaneuously move units unto the castle for support
1. do they fight in the same battle?
2. if so are the support units inside the castle?
Thanks,
-SSJ
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March 14th, 2008, 03:41 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Quick Break Siege Question
1. yes
2. no
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March 14th, 2008, 03:51 PM
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Captain
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Join Date: Dec 2007
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Re: Quick Break Siege Question
Twan - thanks for the speedy reply.
-SSJ
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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March 17th, 2008, 03:34 PM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
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Re: Quick Break Siege Question
Another castle sieging question:
Does the wall damage counter starts from the beginning if the besieging army is defeated by another enemy who continues the siege?
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March 17th, 2008, 05:31 PM
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National Security Advisor
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Re: Quick Break Siege Question
As far as I know, yes.
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March 17th, 2008, 09:58 PM
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Sergeant
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Join Date: Oct 2007
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Re: Quick Break Siege Question
Thanks, Edi.
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March 17th, 2008, 11:36 PM
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General
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Join Date: Sep 2004
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Re: Quick Break Siege Question
Quote:
Falkor said:
Another castle sieging question:
Does the wall damage counter starts from the beginning if the besieging army is defeated by another enemy who continues the siege?
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Hmm. I think I would have to disagree with Edi (heaven forbid!) I recently sieged a peg castle for about 10 turns. Never got the walls down. Then I was knocked off the siege by another player. He got the walls down in two turns with hardly any troops.
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I occasionally post something useful.
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March 18th, 2008, 12:59 AM
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General
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Join Date: Jun 2003
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Re: Quick Break Siege Question
Quote:
Lingchih said:
Hmm. I think I would have to disagree with Edi (heaven forbid!) I recently sieged a peg castle for about 10 turns. Never got the walls down. Then I was knocked off the siege by another player. He got the walls down in two turns with hardly any troops.
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I actually believe there's a bug with sieging.
When creating maps I would setup an army inside the castle and place an army on the outside of the castle. Once hitting host the sieging army would attack the province defense and patrollers then proceed with sieging. After countless hours I could not find any logic to the number of sieging troops verses the defending units. I experienced scenarios where the more defending units I added the faster the sieging troops would break the walls.
Also within a recent multiplayer game Vanheim (computer) was sieging Niefielheim's castle (high defense). Vanheim was sieging his castle for at least 12 turns with over 500 troops yet never was able to break and storm the castle. Niefielheim on the inside only had 20 giants and 4 mages.
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