|
|
|
|
July 26th, 2001, 04:44 PM
|
|
Sergeant
|
|
Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Quibbles
A few quibbles that may or may not have been brought up already.
1) The Culture modifiers don't seem balanced, IMO. Some have all positive modifiers (Scientists, Workers), while others have more negatives than positives (Xenophobes, Merchants). Granted, your selection will still depend on your style of play than raw plusses and minuses, but I'm wondering if anyone had any thoughts on this.
2) Maybe the "Neutral" happiness type should be renamed "Isolationist", and make a new "Neutral" type that combines happiness elements from both Peaceful and Bloodthirsty (though will lesser effects). So, Neutrals would get marginally happy from treaties, battle victories, etc.
3) The Last time I saw a log entry for an empire being destroyed, it said something like "the Rage Collective empire has been destroyed." Methinks the "empire" is redundant and should be changed to read "the Rage Collective has been destroyed". I just can't remember which file to modify to change this.... (Is this even still like this?)
4) Maybe I'm just color-blind, but the Toltoyan race description specifically says they have "crystal green" eyes, yet in their portrait, their eyes are sky blue! Would someone with some artistic skills mind rectifying this (since mine are negligible)?
Like I said, quibbles, but I wanted to get some discussion on 'em before I sned something to MM.
Quikngruvn
------------------
"That which does not kill you will make you stronger." -- Nietzsche
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
|
July 26th, 2001, 04:54 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Quibbles
As for the culture modifiers;
cultures such as artisans get only plusses, but happiness isn't really important.
for Merchants, they do have a lot of negatives, but the 5% maintenance reduction has a huge effect on the game.
eg. if you have 15% reduction already, the merchants culture will double the number of active warships you can support!
------------------
The latest info on Pirates & Nomads (forum thread).
-< Download V2.1>- (Now with extra scenario support!)
-< Download V1.7>- (With default AIs patched)
-< Download compatible EMPs for P&N v1.2 and higher>-
-< Download SJs latest AI Patcher>-
Visit My Homepage
Other Links:
-< Play By Web>-
-< Schlock Mercenary>- (great space-based webcartoon)
-< 8-bit Theater>- (fun comic with the pixellated FF1 characters)
__________________
Things you want:
|
July 26th, 2001, 05:04 PM
|
|
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Quibbles
quote: Originally posted by Quikngruvn:
4) Maybe I'm just color-blind, but the Toltoyan race description specifically says they have "crystal green" eyes, yet in their portrait, their eyes are sky blue! Would someone with some artistic skills mind rectifying this (since mine are negligible)?
What's so artistic about changing the word "green" to "blue"?
------------------
"Pinky, are you pondering what I'm pondering?"
"I think so Brain but, if you replace the P with an O, my name would be Oinky, wouldn't it?"
|
July 27th, 2001, 09:05 AM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Quibbles
A small change like that just needs patience and a steady hand on the mouse. Open the race portrait in Paint, bump the magnification up to 6x, tweak the pixels to the color you want.
I've made portraits for my Tiktsin and Rrurrr with just that plus cut & paste and skew.
------------------
Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
July 27th, 2001, 03:31 PM
|
|
Sergeant
|
|
Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Quibbles
quote: Originally posted by suicide_junkie:
cultures such as artisans get only plusses, but happiness isn't really important.
I disagree that Happiness isn't important, since it can affect resource production, research, and intel. But, I've yet to pick Artisans since I can get a better mix of modifiers from other cultures and bump up happiness under characteristcs (more efficient IMHO).
quote: Originally posted by dogscoff:
What's so artistic about changing the word "green" to "blue"?
You've obviously never seen my handwriting! It's been alternately described as "chicken scratch," "hieroglyphics," and "what the hell does this say?"
Quikngruvn
------------------
Ponder this: Scientists already knew that matter is 98% empty space. After they figured out the structure of protons, they determined the remaining 2% is mostly made up of... well, nothing. Who says God doesn't have a sense of humor?
[This message has been edited by Quikngruvn (edited 27 July 2001).]
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
|
July 27th, 2001, 03:40 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Quibbles
The biggest problem I have with the culture modifiers is that too many of them allow you to get something for nothing. I think each one should have more negative effect than positive effect. That way if you really want the bonus in a certain area you have to pay for it.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|