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  #1  
Old December 24th, 2007, 12:27 PM
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Default Sound Mod

I would like to change the default sounds in the game.

What I need to know is where can I find which sounds are currently assigned to what unit. Or a list of what weapons/vehicles use which file. I looked in the OOB editor and only saw a slot (currently populated by a '0') to change the sound file, but not the one it now uses. By the way, I don't intend to use the OOB editor to change the sounds, but will replace the sounds that are in the sounds folder.

Also, if anyone has any suggestions, sound files, links etc. that would be great. Or if you know of any mod that already exists.

I'm no expert, but know enough to back up the original folder first. My experience with sound is limited to taking a SP wav file (incoming heavy artillery shell with explosion) and copying it to my incoming mail program, so it's quite appropriate when I'm waiting for my PBEM opponent to get back to me.

Merry Christmas to all...
Cross
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Old December 24th, 2007, 04:00 PM

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Default Re: Sound Mod

If you don't have any intention to create new sounds then its pretty simple. If there's a 0 in any "sound" field, it plays the default sound. Otherwise, you can manually enter a specific number into the slot and it will play that sound instead. So basically, if you find a sound in the appropriate format, just assign it a number (up to three digits I think) and toss it in the sound folder and then put that number in the appropriate field in Mobhack.

I'm not sure what the default sounds for other non-unit actions (like artillery sounds and such) are and I'm sure you'd have to change the files currently in those slots to change that.
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Old December 24th, 2007, 07:36 PM
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Default Re: Sound Mod

If I use the OOB Editor , even to only edit sounds, will that create a PBEM problem as though I've changed the OOB?

I hope to only change the files in the sound folder, but I really need a sound map, so I know what's supposed to be what.

The standard sound files appear to be:
Stereo
22KHz
32 bit

Another question is: Can the game handle it if I used 44KHz or 16bit (for example)?

I can experiment, but it'd save me some hassel if someone already knows the answers.

Cheers
Simon
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Old December 24th, 2007, 07:55 PM

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Default Re: Sound Mod

I can't see why changing sounds would affect PBEM. Otherwise I unfortunately don't have any other answers for you.
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Old December 28th, 2007, 07:46 PM
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Default Re: Sound Mod


Hi Andy/ Don,

Sound file '11.wav' is missing from the sound folder, and it's not a 'null'. It's in the ini file, so I'm not sure if some units are using 11.wav and there's silence for that weapon/movement?

Also, do you guys have any sort of sound map, or info regarding which sounds are assigned to what weapon class?
That would really be helpful.

Lastly, I noticed that when a sniper shoots the sound is sometimes single and sometimes 3 or 4 shots in a row like a semi-auto. Why wouldn't it always be a single shot sound?

cheers,
Cross
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Old January 3rd, 2008, 09:23 PM
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Default Re: Sound Mod

Ok, I've fooled around with the sound enough now to realize some of the limitations and problems.

Despite this I've managed to improve many of the sounds; especially the vehicle and aircraft sounds.

But I could still really use a sound map? Perhaps you guys at SPCamo have never seen one, and you just left the sounds as is. In which case just let me know 'there is no sound map' and I'll stop pestering ;-)

Thanks,
Cross
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