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July 25th, 2001, 05:14 AM
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Private
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Join Date: Jun 2001
Location: Penfield NY USA
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Two questions
What are warp weapons and what damage do they cause?
What are the teq requirements for a ringworld and sphereworld?
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July 25th, 2001, 06:05 AM
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National Security Advisor
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Re: Two questions
First question:
Warp weapons are Wormhole beams. They don't actually do damage, they move your enemy around. This is great for things like firing a bunch of long range weapons then teleporting him halfway across the map.. by the time he gets back, your guns have recharged (remeber to put the beam on Last). Also screws up enemy concentration of fire and formations, especially if you teleport the fleet leader
Phoenix-D
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Phoenix-D
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July 25th, 2001, 05:19 PM
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Major General
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Join Date: Aug 2000
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Re: Two questions
Ringworld:
11 Starbases, all in the same sector as the star. Namely:
5 w/ Planetary Gravity Plating
5 w/ Hyper-Density Cables
1 w/ Ringworld Generator
Sphereworld:
21... same except 10 each PGP/HDC, and a Sphereworld Generator instead of a Ringworld Generator.
Tech areas required, in both cases, are Stellar Manipulation and Base Construction (the components won't fit on anything less than a starbase, each being something like 2000kt or whatever...).
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July 25th, 2001, 05:33 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Two questions
Another question-
Is it ever possible to upgrade a Ringworld into a Sphere?
Do you have to blackhole the system, and start from scratch, or can you destroy the ring, or merely use a sphereworld generator (plus cables and plating) on the ring?
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July 25th, 2001, 06:18 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Two questions
quote: Originally posted by suicide_junkie:
Another question-
Is it ever possible to upgrade a Ringworld into a Sphere?
Do you have to blackhole the system, and start from scratch, or can you destroy the ring, or merely use a sphereworld generator (plus cables and plating) on the ring?
IIRC neither idea will work. I don't believe you can use the black hole generator anymore after the star is built into a RW or SW. Also, since their is technically no star there anymore, you shouldn't be able to use the SW gererator to "upgrade" it.
Geo
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July 25th, 2001, 10:57 PM
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Lieutenant General
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Re: Two questions
destroy construction with planet killer, create star, build new construction. of course, you can use the constructions spaceyards to build the starbases quickly, and you can take all the population onto transports. its usually more productive just to find another star somewhere else though. not like theres a shortage.
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