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December 5th, 2007, 06:28 AM
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Corporal
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Join Date: Oct 2006
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Fire and flee + SC = rout = crap
I set a bunch of archers to fire and flee along with an SC to mop things up.
The archers took no damage and retreated off the battlefield. As soon as they left my SC routed (he hadnt even got a hit in battle nor been hit nor been spelled with any fear etc). The only thing I could think is that thought I had "75% casualties" and thus automatic rout.
I think if a squad retreats off the battlefield due to "fire and flee" orders and otherwise does not fail a morale check then it should not be counted towards the casualty rate.
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December 5th, 2007, 06:42 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Fire and flee + SC = rout = crap
you just shouldn't fire and flee then I guess
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December 5th, 2007, 07:07 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Fire and flee + SC = rout = crap
You know, I would have liked to see that Niefel Jarl NOT flee from battle. One blessmonster SC unit less on your side.
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December 5th, 2007, 08:29 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Fire and flee + SC = rout = crap
Fire and flee + anything = crap.
Hell, fire and flee = crap.
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December 5th, 2007, 09:28 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Fire and flee + SC = rout = crap
Banefire + flee = holy crap!
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December 5th, 2007, 03:25 PM
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Corporal
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Join Date: Oct 2006
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Re: Fire and flee + SC = rout = crap
I'm not entirely convinced I would have lost. I'm pretty sure your drain life attack has to succeed an attack vs defense roll to hit (though its not obvious from the text). That's why I was so angry. Now you know what my SC looks like and can counter it better.
I was also angry how my other guy attacked your bloody scout. I am unlucky.
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