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November 19th, 2007, 06:56 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Trivia: How do you kill this unit?
I'm fighting MA C'tis, and I have his capital under siege with the walls down. Inside is an Astral 9 Nature 8 Sphinx. He scripts Body Ethereal, Luck, Curse, Curse, Curse, and the AI spams paralyze over and over again.
The Sphinx has about 600 hit points with no dominion, and he just ruins everything I send at it. I currently don't have any units that can deal 600 damage before he paralyzes them. So what's the best way to kill this guy?
My current plan is to just take all his other territories and dominion kill him, but there must be a faster way...
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November 19th, 2007, 07:01 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Trivia: How do you kill this unit?
Magic seems the obvious route, whether it's via spells, summons, or items.
What paths do you have and what research have you done?
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November 19th, 2007, 07:25 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Trivia: How do you kill this unit?
tons of mages casting AN spells, or even better some sort of an MR check death spell, w/ penetration boosters - disintegrate, petrify (not absolutely sure this works on him - it shouldn't), even soul slay (though he will get an MR bonus due to his high astral).
oh, and don't forget to curse him anyways
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November 19th, 2007, 07:38 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Trivia: How do you kill this unit?
What nation are you playing, and what turn is it?
And why is the Sphinx not scripting Body Ethereal, Luck, Astral Shield, Regeneration, Curse?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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November 19th, 2007, 07:45 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Trivia: How do you kill this unit?
A big bunch of thugs with flying boots and gate cleavers, dusk daggers and other similar armor negating weapons scripted to attack large monsters are going to ruin his day in a hurry.
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November 19th, 2007, 07:56 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: Trivia: How do you kill this unit?
This is my MA Jotunheim game that I was playing to write the guide. So I have all magic paths except Fire, research levels are 7-9 in all magic schools, basically unlimited resources except earth gems.
I was thinking of trying to feeblemind him with Nether Darts, and then next turn sending in a couple SCs. The problem is that he's in his capital and he's scripted to sit way in the back, so even if I put my spellcasters in the front they have to walk forward for 1 or 2 turns before they're in casting range. That gives me maybe 2 or 3 volleys of Nether Darts if they don't get jammed up in the gate before the AI scripts garbage like Astral Shield and Raise Dead, etc. I'm not even sure if he can be feebleminded.
I could definitely nail him with Horror Marks and curses out of spite, but it I'll have all his provinces in a turn or two and I can probably dominion kill him first.
Are there any weapons that instantly kill casters? Like an Elf Bane for Sphinxes? It would be good to know how to deal with this in the future even if I go around him in this game.
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November 19th, 2007, 08:03 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Trivia: How do you kill this unit?
Heartfinder sword has instant-death if MR check is failed, iirc.
An Ethereal Crossbow, Magebane or The Infernal Sword could also put the Sphinx out of commision.
Banish to Inferno/Claws of Cocytus(spelling?) should also get rid of him easily.
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November 19th, 2007, 09:01 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Trivia: How do you kill this unit?
A dominion kills worth going for anyways... Or at least go preaching in that province with priests of at least level 2. Click on their hitpoints to see how many are due to dominion.
Even if you don't dom kill, you'll make the sphinx more vulnerable, lowering a variety of stats.
Edit: isn't there a low-level earth weapon that does extra damage to inanimate beings?
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November 19th, 2007, 07:37 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Trivia: How do you kill this unit?
If that's all he has...
Fatigue Costs:
Body Ethereal - 30/8 = 3.75
Luck - 20/8 = 2.5
Curse - 30/7 = 4.286
Curse: 4.286
Curse: 4.286
So his script has a total of 19.1 fatigue. Each casting of Paralyze has 20/7 = 2.86 fatigue. Calculating quickly, he should fall unconscious after 28 rounds of casting Paralyze. I don't know who you're playing, but you have a couple of options:
1) 300 Archers (or so) with Flaming Arrows (to avoid Body Ethereal) and Wind Guide. His Paralyze should do very very little damage to the troops as a whole. I would not suggest crossbows. Longbows would be best.
2) An idea my brother had was 10 or so Astral Mages all spamming Horror Mark. Doesn't kill him immediately, but will probably do the trick faster than Dominion kill.
3) I'm guessing Paralyze back at the Sphinx is pretty useless, but you might want to look into Petrify. I'm not sure if he can be affected by it, though. The book doesn't say he's not affected, but you wouldn't think he would be.
4) Along with two, if you have Blood/Astral Mages, after you Horror Mark him, start summoning up Horrors to kill him more quickly.
5) If Weapons of Sharpness makes your weapons magical, that might be an option with dual-wielding troops.
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