quote:
Actually the problem is way mine damage is calculated (non-combat mode) versus the way weapon damage is calculated (combat mode). Is has been tried and it did not work.Check it out.
It is possible we just missed something back then. It might be worth trying again. But I am pretty sure this would require a code change.
Uhm. no. Check out P&N v2.0
The Ion/Tachyon/NullSpace mines are really cool.
I haven't tried the Quad2Shields ramming warheads yet, but they should work too.
I was concerned about the ion mines not being destroyed on detonation (since they have no engines & their damage type was engines only), but the game kills each one when they attack.
quote:
Ablative Armor II (2) has a structure/tonnage ratio of 4.67, while Ablative Armor IV (1) has a ratio of 5.25.
That stuff can't be anything like my original Ablative armor!
Since you have fractional S/T ratios, the armor is not 1kT in size. And the 5 S/T ratio is pretty low.
There were two things the made the armor what it was:
1) 1kT size. Thus, if you get hurt, you're out of the war for a long time.
2) very high HP/kT (8-15). This way, it provides competitive protection (compared to shields).
1)-> 40x longer to repair than shields.
2)-> 50% more hitpoints than shields.
This was supposed to be "the best protection around, but one battle only".
Good for defense ships (which you can mothball for a year while they repair), but useless on non-kamikaze attack ships (since attack ships are not close to the powerful repair facilities).
As an example, an LC with 20% of its size going to defenses (equiv of 2 shield generators -> 750 shields), you get 1200 hitpoints using Ablative Vs.
However, you have 80 armor components, so if your ship gets into a battle, it will take 10 turns for a high tech repair bay 3 (80kT) to finish (8 per turn).
And, since you do not fight with single ships, you will need one repair base for every 2 or 3 LCs in order to repair them all in one year.
IMO, this balances the high hitpoint value of the armor quite nicely; you survive the first attack, but have to spend a very long time under repair afterwards.
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[This message has been edited by suicide_junkie (edited 18 July 2001).]