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  #1  
Old November 8th, 2007, 09:29 PM
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PashaDawg PashaDawg is offline
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Default RAND Game - Fomoria Wins!

Greetings:

This is a RAND game. "RAND" stands for random nations, anonymous, no-diplomacy. In other words, nations have been randomly assigned to players who are bound by the game rules to keep their identity secret from all other parties, except the host (me). No diplomacy is allowed. Player ID's will be revealed as they are defeated. This is a fun twist on the usual game, and it was popular in the Dom2 days.

This is a PBEM game (that is, Play By Email).


The Settings:

Map: Orania
Victory Condition: Victory Points. One point in each player capital. Must have 9 (50%) to win.
Era: Early
Conceptual Balance Mod 1.1 (Pretenders & Scales portions only)
Worthy Heroes Mod 1.8
Indies 7
Site Frequency 50
Money 100
Resources/Supplies 100
Random events common
Score Graphs on
Hall of Fame 15
Standard Research
Renaming Off

Hosting schedule: Daily turns through Turn 15, and then switch to a Sunday / Tuesday / Thursday schedule. Deadlines will generally be at 9:00 p.m. Boston time.

Here is a link re Boston Time for your convenience. Boston Time


List of Players:

1. Jurri - Ulm
2. CUnknown - Arco
3. Alneyan - Maverni (Dead turn 15)
4. Meglobob - Replaced by Shmonk, turn 45 - Sauro
5. Wraithlord - Tien Chi
6. Ygorl - Mictlan (Dead turn 28)
7. Quantum Mechani- Abysia
8. Cainehill - Caelum (Dead turn 47)
9. DonCorazon - C'Tis (Dead turn 42)
10. Shmonk - Pangaea (Dead turn 19)
11. HJFudge - Agartha (Gone AI turn 30)
12. Agrajag - Tir na n'Og (Dead turn 29)
13. Micah - Fomoria (Winner)
14. Sir_Dr_D - Vanheim (Gone AI turn 39)
15. Zeldor - Atlantis (revealed turn 8 / went AI)
16. Calmon - Oceania
17. Zaramis - Lanka (went AI approx. turn 10)
18. Amhazair - Yomi

[img]/threads/images/Graemlins/PointRight.gif[/img] [img]/threads/images/Graemlins/PointRight.gif[/img] [img]/threads/images/Graemlins/PointRight.gif[/img] Start Date: Wednesday, November 14, 2007, 9:00 pm Boston Time.

Thanks!
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  #2  
Old November 8th, 2007, 10:54 PM
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Default Re: RAND Game (PBEM) - Open

Quote:
PashaDawg said:
In other words, nations will be randomly assigned to players who will be bound by the game rules to keep their identity secret from all other parties, except the host (me).
I really, really, really like this idea.
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  #3  
Old November 8th, 2007, 11:40 PM
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Default Re: RAND Game (PBEM) - Open

Count me in!
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  #4  
Old November 9th, 2007, 12:01 AM
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Default Re: RAND Game (PBEM) - Open

Welcome DonCorazon!
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  #5  
Old November 9th, 2007, 12:15 AM

reinselc reinselc is offline
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Default Re: RAND Game (PBEM) - Open

Question for you....do we get to find out what nation we have before or after we submit our pretender?
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  #6  
Old November 9th, 2007, 12:16 AM
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Default Re: RAND Game (PBEM) - Open

Hi reinselc:

I will assign nations randomly by rolling some dice or something. I will then send you an email with your nation assignment.

Pasha
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  #7  
Old November 9th, 2007, 12:22 AM

reinselc reinselc is offline
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Default Re: RAND Game (PBEM) - Open

Actually I just realized that is a stupid question.
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  #8  
Old November 9th, 2007, 07:20 AM

Jurri Jurri is offline
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Default Re: RAND Game (PBEM) - Open

Quote:
PashaDawg said:
Conceptual Balance Mod (probably, unless players prefer Vanilla)
Worthy Heroes Mod (Unless players want to play Vanilla)
I'd prefer vanilla. (Well, Worthy Heroes I could never oppose.) You sure have become mod-happy of late.

Quote:
Renaming allowed
I'm against this as well: the way people rename their dudes can reveal who they are. You could also send messages via commander names 'Peace, please! the Scout'

Any Age is fine by me (although in Late I would prefer excluding Ermor and R'lyeh from the draft, as I'm not exactly impressed with how they are in Dom3), for a map I prefer wraparound, like Orania if we get a lot of players. (You might need to limit the number of water nations with Orania, though.)

For victory condition, I propose having a VP in every capital and requiring a player to hold half of them. (Incidentally, a very popular format back in Dom2.) This is a bit harder than what Pasha usually uses, but no diplomacy warrants it, I think: without coordination it is not as easy to contain a run-away player as it is with it.

CU: No diplomacy of any kind. No sending items or messages in-game or out. No cryptic messages on the forum either An efficient way to think of it is like a game against AIs that happen to be as good as humans.

Incidentally, no-diplomacy means that the turns will be very fast to play, which is something I very much like about the game-type. (Also nice is that Alneyan can't gun straight for me since he won't know who I am )

Oh, a point of anonymity: name your pretender after your nation! That is, if you play Abysia, name your pretender Abysia. This way there's no chance of anyone figuring out who's who from pretender names.

EDIT: Oh, and I'm very excited about the game! Thanks Pasha for hosting it!
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  #9  
Old November 9th, 2007, 08:23 AM
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Default Re: RAND Game (PBEM) - Open

Phew, I'm so glad you're running this game by the way Pasha; saves me the trouble of running my own *and* I can more easily join in.

I like Jurri's suggestion as far as VPs go, but I'd like to keep renaming in as I'm not sure anonymity is worth the trouble. (Yeah, playing MA T'ien Ch'i without renaming is fun (where the hell is my Fire 3 mage again?)).
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