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  #1  
Old November 7th, 2007, 07:09 PM
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Default SE:V v1.61 History

Greetings. The latest from the beta...

Version 1.61:
1. Fixed - Sometimes joining an alliance would cause the game to crash.
2. Fixed - "Component - Damage Resistance" for armor does not apply if the damage type hitting the armor
has an armor penetration percent of 100%.
3. Fixed - Planet Value Low Percent, Planet Value High Percent will not allow negative numbers.
4. Fixed - All Remote orders will no longer generate a Moveto order if the vehicle is at the
load/drop/launch/recover location, and it has no other orders.
5. Fixed - The Set Construction Queue warning messages can now be removed with the Escape key.
6. Fixed - The Condensed button is now enabled on the Transfer Cargo window during Simultaneous Games.
7. Fixed - You can transfer multiple items in the Transfer Cargo window during Simultaneous Games.
8. Fixed - The Transfer Cargo window would sometimes load the same object twice during a Simultaneous Game.
9. Fixed - Units and Facilities will show an ID number after their name for non-condensed cargo items in
the Transfer Cargo and Launch/Recover Units windows in Simultaneous Games.
10. Fixed - In the Transfer Cargo window in a Simultaneous Game, if you use the Move Cargo button on
an order line, that order will be deleted.
11. Added - Formula function "get_empire_ability_facility_count".
12. Added - Formula function "get_empire_specific_facility_count".
13. Added - Formula function "get_empire_queues_ability_facility_count".
14. Added - Formula function "get_empire_queues_specific_facility_count".
15. Fixed - Ruins icon was not showing on the planet report.
16. Fixed - Abilities list was not displaying for uncolonized planets.
17. Added - Status Icons column to the Planets List window.
18. Fixed - Storms should not block sector view ship placement.
19. Fixed - The ability "Shield Disruption" was not working.
20. Fixed - Improved the speed of the Unit Group report.
21. Fixed - Launching of large unit groups was causing a slowdown.
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  #2  
Old November 7th, 2007, 07:55 PM
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Default Re: SE:V v1.61 History

Maybe there should be a 'Damage Resistance Penatration percent'?
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Old November 7th, 2007, 08:06 PM
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Default Re: SE:V v1.61 History

Hey look, someone had specific UI complaints (re: cargo transfer) to report, and Aaron addressed the issues! Imagine that...

Quote:
narf poit chez BOOM said:
Maybe there should be a 'Damage Resistance Penatration percent'?
I think that would create too many layers.
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Old November 7th, 2007, 10:22 PM
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Default Re: SE:V v1.61 History

I think it would be simpler to have the emissive ability only affect the portion of the damage that hits the armor. But meh, that's good too.
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Old November 8th, 2007, 01:15 AM
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Default Re: SE:V v1.61 History

Wow, nice list.
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Old November 8th, 2007, 08:01 AM
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Default Re: SE:V v1.61 History

Quote:
11. Added - Formula function "get_empire_ability_facility_count".
12. Added - Formula function "get_empire_specific_facility_count".
13. Added - Formula function "get_empire_queues_ability_facility_count".
14. Added - Formula function "get_empire_queues_specific_facility_count".
This makes me unimaginably happy. Now we just need a one per galaxy one.

Hey, what can I say? The various capital-type buildings and galactic wonders from GalCiv were just cool.
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Old November 8th, 2007, 02:47 PM
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Default Re: SE:V v1.61 History

Or rather, the wonders from Civ1 were cool, and GalCiv is just riding the wave?
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Old November 8th, 2007, 07:12 PM
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Default Re: SE:V v1.61 History

6-10 : YES!!!
Now if only we could build ships already loaded with units and with orders (like in TA-Spring-SupCom) it would be perfect!
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Old November 9th, 2007, 03:16 AM

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Default Re: SE:V v1.61 History

Quote:
MrToxin said:
Quote:
11. Added - Formula function "get_empire_ability_facility_count".
12. Added - Formula function "get_empire_specific_facility_count".
13. Added - Formula function "get_empire_queues_ability_facility_count".
14. Added - Formula function "get_empire_queues_specific_facility_count".
This makes me unimaginably happy. Now we just need a one per galaxy one.

Hey, what can I say? The various capital-type buildings and galactic wonders from GalCiv were just cool.
Agreed, 150%. Variety is the spice of life and uniqueness is the dessert.
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Old November 9th, 2007, 02:21 PM
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Default Re: SE:V v1.61 History

Any eta ? I might even try SEV yet again !
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