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  #1  
Old October 10th, 2007, 09:36 PM
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Default Pocket Lich gone Wild

Saw something strange last night. I was playing my first game with 3.10, Formorians (a totally bad *** race, btw, but that deserves another thread).

Anyway, I went to take a tough indy province. The commander there had in his possession... Caracator the Pocket Lich! I have never seen an artifact on an indy commander before. But I thought, well, that's kind of cool. Makes it possible to get an artifact early on, without the need to research construction 8. That's kind of a cool change, I thought.

As the battle was winding down, my giants went chasing after a straggler, but I could not see who. Then I noticed an odd looking softball bouncing around the battlefield. Lo and behold, it was Carcator, on his own and running (more like bouncing) like hell.

He wasn't very fast, one of my Giants crushed him. When the turn was over though, one of my commanders had Carcator in his misc. slot. Very cool, I thought, got him.

When I went to battle with him equipped though, his behavior was very odd. He never casted spells, like Carcator usually does. His first action would be to jump out of the commanders bag, and rush into battle like some crazed softball. He always died very quickly, since he had no attack. So his behavior was, I guess, like the Pocket Knight, except he's not much of a Knight.

Weird, eh?
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  #2  
Old October 10th, 2007, 10:07 PM

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Default Re: Pocket Lich gone Wild

Thats interesting. If indies really can have artifacts tho that could be overpowered. Imagine finding Aegis or the Soulstone or something on turn 3!

As for Carcator's behavior: perhaps you had no spells researched that he could cast so he decided to go for melee?
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Old October 10th, 2007, 11:00 PM
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Default Re: Pocket Lich gone Wild

heh how are you going to get the soulstone, unless you already have an army that can take it...

however, i would need more reports to think things have really been changed. Once, in a DomII game w/ norfleet's ermor neighbouring, a nice independent provice bordering my start had lamias and a lamia queen.

the lamia queen had the soulstone.

it stayed indepent for a long long time. though i did try assassinating her (f9s9 marignon bless) for funsies
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Old October 11th, 2007, 12:01 AM
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Default Re: Pocket Lich gone Wild

Quote:
archaeolept said:
heh how are you going to get the soulstone, unless you already have an army that can take it...

however, i would need more reports to think things have really been changed. Once, in a DomII game w/ norfleet's ermor neighbouring, a nice independent provice bordering my start had lamias and a lamia queen.

the lamia queen had the soulstone.

it stayed indepent for a long long time. though i did try assassinating her (f9s9 marignon bless) for funsies

I had the lamia thing in one of my Dom 3 SP games. Except it was wearing Fenris' Pelt.
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Old October 11th, 2007, 12:07 AM
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Default Re: Pocket Lich gone Wild

I love stories like this

I've never seen an artifact on an indie, though. It's not a specials map?
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Old October 11th, 2007, 12:23 AM

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Default Re: Pocket Lich gone Wild

Hmm, interesting. I got him too, but I haven't checked to see what he does in battle. He curses everyone, so I've currently got him on a solo commander perma-parked in an out-of-the-way province until I figure out what to do with him.

Got him from an indie myself--but I was playing EA Caelum, and this happened *before* I patched to 3.10.
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Old October 11th, 2007, 02:38 AM
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Default Re: Pocket Lich gone Wild

Quote:
Morkilus said:
I love stories like this

I've never seen an artifact on an indie, though. It's not a specials map?
It's the base Parganos map, with no mods. He's getting to be quite handy, and hasn't cursed anybody yet.
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Old October 11th, 2007, 01:41 PM

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Default Re: Pocket Lich gone Wild

Quote:
archaeolept said:
heh how are you going to get the soulstone, unless you already have an army that can take it...
Its not hard to take the Soulstone in dom3. It only autocasts Howl once at the start of battle, not every turn like in dom2. Unless that has changed in the latest patch? Soulstone is far more useful now as a never ending chaff generator via the werewolves.
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Old October 11th, 2007, 01:53 PM
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Default Re: Pocket Lich gone Wild

Quote:
Ironhawk said:
Quote:
archaeolept said:
heh how are you going to get the soulstone, unless you already have an army that can take it...
Its not hard to take the Soulstone in dom3. It only autocasts Howl once at the start of battle, not every turn like in dom2. Unless that has changed in the latest patch? Soulstone is far more useful now as a never ending chaff generator via the werewolves.
The soulstone in Dom_2 also allowed the werewolf and his wolves to show up on a targeted province. In Dom_2 it was stronger because the defending province had wolves casted at the start of every battle turn.
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Old October 11th, 2007, 01:55 PM
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Default Re: Pocket Lich gone Wild


Going back to the pocket lich... this could be a busted artifact. Someone may want to test and report the issue.
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