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Old September 30th, 2007, 05:10 PM

Ubercat Ubercat is offline
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Default Quickness and Reinvigoration

I don't know where the manual descriptions of the bless effects are. I believe I've seen them in the book before but I can't find them and the table of contents and index leave a bit to be desired.

I think I read somewhere that the Quickness for a water 9 bless is only half as good as that for a water 10. The water 10 gives blessed units an extra combat move every turn of battle, whereas the water 9 only gives them a boost every other turn. Correct?

I've never been quite clear on how reinvigoration works. As a consequence I've tended to overlook it. I'm assuming that quickened units will get tired out 1.5 times or twice as fast as normal, depending on their water bless, correct? If so, it seems that reinvig would be a good combo for it.

Assuming that a leader has a melee encumbrance value of 5 and is wearing an item of reinvig 2. Does that mean that he only gains 3 fatigue each attack, instead of 5?

Once he goes over 100 fatigue and stops attacking, how fast will he recover? An extra 2 fatigue per turn of unconsciouness, or some multiplier? I guess this last example would work better with a mage, since he's more likely to shoot higher over 100 due to some big spell.

Thanks for your help guys! -Ubercat
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Old September 30th, 2007, 05:33 PM

Shovah32 Shovah32 is offline
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Default Re: Quickness and Reinvigoration

Reinvigoration does not reduce the fatigue-per-action, it just removes that much per turn. So an enc 5 unit will get 5 fatigue per attack, regardless of reinvigoration.

I've never heard that W10 gves twice as much quickness as W9 and really doubt it.
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Old September 30th, 2007, 05:38 PM

Evilhomer Evilhomer is offline
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Default Re: Quickness and Reinvigoration

eh, the spell quickness gives x2 the moves and attacks, but the level 9 water bless only gives x1.5. Nothing special about water 10, it gives another point of defence and costs a ton.
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Old September 30th, 2007, 05:40 PM

Ubercat Ubercat is offline
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Default Re: Quickness and Reinvigoration

Hmmm... does anyone know how much fatigue is normally reduced by per turn, and what factors (other than reinvig) affect it?
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Old September 30th, 2007, 06:10 PM

Shovah32 Shovah32 is offline
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Default Re: Quickness and Reinvigoration

IIRC none is reduced per turn normally(although this may only be when units are acting) and 5 or so is reduced per turn when over 100.

The battlefield spell relief reduces a certain amount per turn too.
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Old September 30th, 2007, 07:59 PM

jutetrea jutetrea is offline
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Default Re: Quickness and Reinvigoration


so, I've got a question as well.

If I have quickness - so 2x the actions, 2x the fatigue, this generally means that action per turn items are 2x as well, correct? Stone bird, flying trident thingy, etc.

If I have a re-invig item, does that fire off twice as well? It would only make sense really, and would make giving mages with reinvig items quickness more worthwhile.
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Old September 30th, 2007, 08:01 PM

Shovah32 Shovah32 is offline
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Default Re: Quickness and Reinvigoration

Yes the stone bird and such will go twice, just as other weapons do. I think spells cast from items(skullface raise skeletons and such) also benefit from quickness.

No, I don't think reinvigoration fires off twice with quickness.
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